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Added a method to VertexIndex to determine the size in bytes of an element in the index array
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@@ -253,6 +253,7 @@ VertexBuffer *VertexIndex::element_array = NULL;
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VertexIndex::VertexIndex(size_t size)
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: size(size)
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, elementSize(0)
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{
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// The upper limit is the maximum of GLuint divided by six (the number
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// of indices per size) and divided by the size of GLuint. This guarantees
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@@ -287,6 +288,11 @@ GLenum VertexIndex::getType(size_t s) const
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// if buffer-size > max(GLushort) then GL_UNSIGNED_INT else GL_UNSIGNED_SHORT
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}
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size_t VertexIndex::getElementSize()
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{
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return elementSize;
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}
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VertexBuffer *VertexIndex::getVertexBuffer() const
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{
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return element_array;
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@@ -342,9 +348,12 @@ void VertexIndex::resize(size_t size)
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}
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VertexBuffer *new_element_array;
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// Depending on the size, a switch to int and more memory is needed.
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GLenum target_type = getType(size);
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size_t array_size = (target_type == GL_UNSIGNED_SHORT ? sizeof(GLushort) : sizeof(GLuint)) * 6 * size;
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size_t elem_size = (target_type == GL_UNSIGNED_SHORT) ? sizeof(GLushort) : sizeof(GLuint);
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size_t array_size = elem_size * 6 * size;
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// Create may throw out-of-memory exceptions.
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// VertexIndex will propagate the exception and keep the old VertexBuffer.
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@@ -362,6 +371,7 @@ void VertexIndex::resize(size_t size)
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delete element_array;
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element_array = new_element_array;
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maxSize = size;
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elementSize = elem_size;
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switch (target_type)
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{
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