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synced 2026-08-16 00:02:12 +02:00
Fixed ParticleSystem drawing order (issue #604) & added ParticleSystem:s/getInsertMode. Thanks @Boolsheet!
This commit is contained in:
@@ -18,12 +18,15 @@
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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//LOVE
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#include "common/config.h"
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#include "ParticleSystem.h"
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#include "common/math.h"
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#include "modules/math/RandomGenerator.h"
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#include "OpenGL.h"
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// STD
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#include <cmath>
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#include <cstdlib>
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@@ -48,7 +51,7 @@ float calculate_variation(float inner, float outer, float var)
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{
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float low = inner - (outer/2.0f)*var;
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float high = inner + (outer/2.0f)*var;
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float r = rng.random();
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float r = (float) rng.random();
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return low*(1-r)+high*r;
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}
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@@ -59,17 +62,28 @@ StringMap<ParticleSystem::AreaSpreadDistribution, ParticleSystem::DISTRIBUTION_M
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{ "uniform", ParticleSystem::DISTRIBUTION_UNIFORM },
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{ "normal", ParticleSystem::DISTRIBUTION_NORMAL },
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};
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StringMap<ParticleSystem::AreaSpreadDistribution, ParticleSystem::DISTRIBUTION_MAX_ENUM> ParticleSystem::distributions(ParticleSystem::distributionsEntries, sizeof(ParticleSystem::distributionsEntries));
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StringMap<ParticleSystem::InsertMode, ParticleSystem::INSERT_MODE_MAX_ENUM>::Entry ParticleSystem::insertModesEntries[] =
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{
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{ "top", ParticleSystem::INSERT_MODE_TOP },
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{ "bottom", ParticleSystem::INSERT_MODE_BOTTOM },
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{ "random", ParticleSystem::INSERT_MODE_RANDOM },
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};
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StringMap<ParticleSystem::InsertMode, ParticleSystem::INSERT_MODE_MAX_ENUM> ParticleSystem::insertModes(ParticleSystem::insertModesEntries, sizeof(ParticleSystem::insertModesEntries));
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ParticleSystem::ParticleSystem(Image *image, int buffer)
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: pStart(0)
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, pLast(0)
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, pEnd(0)
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, particleVerts(0)
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ParticleSystem::ParticleSystem(Image *image, uint32 size)
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: pMem(NULL)
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, pFree(NULL)
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, pHead(NULL)
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, pTail(NULL)
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, particleVerts(NULL)
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, image(image)
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, active(true)
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, insertMode(INSERT_MODE_TOP)
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, maxParticles(0)
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, activeParticles(0)
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, emissionRate(0)
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, emitCounter(0)
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, areaSpreadDistribution(DISTRIBUTION_NONE)
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@@ -82,6 +96,8 @@ ParticleSystem::ParticleSystem(Image *image, int buffer)
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, relative(false)
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, speedMin(0)
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, speedMax(0)
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, linearAccelerationMin(0, 0)
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, linearAccelerationMax(0, 0)
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, radialAccelerationMin(0)
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, radialAccelerationMax(0)
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, tangentialAccelerationMin(0)
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@@ -95,12 +111,12 @@ ParticleSystem::ParticleSystem(Image *image, int buffer)
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, offsetX(image->getWidth()*0.5f)
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, offsetY(image->getHeight()*0.5f)
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{
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if (buffer <= 0)
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if (size == 0 || size > MAX_PARTICLES)
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throw love::Exception("Invalid ParticleSystem size.");
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sizes.push_back(1.0f);
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colors.push_back(Colorf(1.0f, 1.0f, 1.0f, 1.0f));
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setBufferSize(buffer);
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setBufferSize(size);
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image->retain();
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}
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@@ -109,39 +125,100 @@ ParticleSystem::~ParticleSystem()
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if (this->image != 0)
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this->image->release();
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if (pStart != 0)
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delete [] pStart;
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if (particleVerts != 0)
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delete [] particleVerts;
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deleteBuffers();
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}
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void ParticleSystem::add()
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void ParticleSystem::createBuffers(size_t size)
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{
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if (isFull()) return;
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try
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{
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pFree = pMem = new particle[size];
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particleVerts = new love::vertex[size * 4];
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maxParticles = (uint32) size;
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}
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catch (std::bad_alloc &)
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{
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deleteBuffers();
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throw love::Exception("Out of memory");
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}
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}
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void ParticleSystem::deleteBuffers()
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{
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// Clean up for great gracefulness!
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delete[] pMem;
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delete[] particleVerts;
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pMem = NULL;
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particleVerts = NULL;
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maxParticles = 0;
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activeParticles = 0;
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}
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void ParticleSystem::setBufferSize(uint32 size)
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{
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if (size == 0 || size > MAX_PARTICLES)
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throw love::Exception("Invalid buffer size");
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deleteBuffers();
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createBuffers(size);
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reset();
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}
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uint32 ParticleSystem::getBufferSize() const
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{
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return maxParticles;
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}
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void ParticleSystem::addParticle()
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{
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if (isFull())
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return;
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// Gets a free particle and updates the allocation pointer.
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particle *p = pFree++;
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initParticle(p);
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switch (insertMode)
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{
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default:
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case INSERT_MODE_TOP:
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insertTop(p);
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break;
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case INSERT_MODE_BOTTOM:
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insertBottom(p);
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break;
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case INSERT_MODE_RANDOM:
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insertRandom(p);
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break;
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}
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activeParticles++;
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}
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void ParticleSystem::initParticle(particle *p)
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{
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float min,max;
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min = particleLifeMin;
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max = particleLifeMax;
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if (min == max)
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pLast->life = min;
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p->life = min;
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else
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pLast->life = rng.random(min, max);
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pLast->lifetime = pLast->life;
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p->life = (float) rng.random(min, max);
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p->lifetime = p->life;
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pLast->position[0] = position.getX();
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pLast->position[1] = position.getY();
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p->position[0] = position.getX();
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p->position[1] = position.getY();
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switch (areaSpreadDistribution)
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{
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case DISTRIBUTION_UNIFORM:
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pLast->position[0] += rng.random(-areaSpread.getX(), areaSpread.getX());
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pLast->position[1] += rng.random(-areaSpread.getY(), areaSpread.getY());
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p->position[0] += (float) rng.random(-areaSpread.getX(), areaSpread.getX());
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p->position[1] += (float) rng.random(-areaSpread.getY(), areaSpread.getY());
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break;
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case DISTRIBUTION_NORMAL:
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pLast->position[0] += rng.randomnormal(areaSpread.getX());
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pLast->position[1] += rng.randomnormal(areaSpread.getY());
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p->position[0] += (float) rng.randomnormal(areaSpread.getX());
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p->position[1] += (float) rng.randomnormal(areaSpread.getY());
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break;
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case DISTRIBUTION_NONE:
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default:
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@@ -150,48 +227,144 @@ void ParticleSystem::add()
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min = direction - spread/2.0f;
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max = direction + spread/2.0f;
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pLast->direction = rng.random(min, max);
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p->direction = (float) rng.random(min, max);
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pLast->origin = position;
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p->origin = position;
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min = speedMin;
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max = speedMax;
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float speed = rng.random(min, max);
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pLast->speed = love::Vector(cos(pLast->direction), sin(pLast->direction));
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pLast->speed *= speed;
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float speed = (float) rng.random(min, max);
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p->speed = love::Vector(cos(p->direction), sin(p->direction));
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p->speed *= speed;
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pLast->linearAcceleration.x = rng.random(linearAccelerationMin.x, linearAccelerationMax.x);
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pLast->linearAcceleration.y = rng.random(linearAccelerationMin.y, linearAccelerationMax.y);
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p->linearAcceleration.x = (float) rng.random(linearAccelerationMin.x, linearAccelerationMax.x);
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p->linearAcceleration.y = (float) rng.random(linearAccelerationMin.y, linearAccelerationMax.y);
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min = radialAccelerationMin;
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max = radialAccelerationMax;
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pLast->radialAcceleration = rng.random(min, max);
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p->radialAcceleration = (float) rng.random(min, max);
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min = tangentialAccelerationMin;
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max = tangentialAccelerationMax;
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pLast->tangentialAcceleration = rng.random(min, max);
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p->tangentialAcceleration = (float) rng.random(min, max);
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pLast->sizeOffset = rng.random(sizeVariation); // time offset for size change
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pLast->sizeIntervalSize = (1.0f - rng.random(sizeVariation)) - pLast->sizeOffset;
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pLast->size = sizes[(size_t)(pLast->sizeOffset - .5f) * (sizes.size() - 1)];
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p->sizeOffset = (float) rng.random(sizeVariation); // time offset for size change
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p->sizeIntervalSize = (1.0f - (float) rng.random(sizeVariation)) - p->sizeOffset;
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p->size = sizes[(size_t)(p->sizeOffset - .5f) * (sizes.size() - 1)];
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min = rotationMin;
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max = rotationMax;
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pLast->spinStart = calculate_variation(spinStart, spinEnd, spinVariation);
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pLast->spinEnd = calculate_variation(spinEnd, spinStart, spinVariation);
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pLast->rotation = rng.random(min, max);
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p->spinStart = calculate_variation(spinStart, spinEnd, spinVariation);
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p->spinEnd = calculate_variation(spinEnd, spinStart, spinVariation);
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p->rotation = (float) rng.random(min, max);
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pLast->color = colors[0];
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pLast++;
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p->color = colors[0];
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}
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void ParticleSystem::remove(particle *p)
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void ParticleSystem::insertTop(particle *p)
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{
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if (!isEmpty())
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if (pHead == NULL)
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{
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*p = *(--pLast);
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pHead = p;
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p->prev = NULL;
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}
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else
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{
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pTail->next = p;
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p->prev = pTail;
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}
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p->next = NULL;
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pTail = p;
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}
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void ParticleSystem::insertBottom(particle *p)
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{
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if (pTail == NULL)
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{
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pTail = p;
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p->next = NULL;
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}
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else
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{
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pHead->prev = p;
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p->next = pHead;
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}
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p->prev = NULL;
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pHead = p;
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}
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void ParticleSystem::insertRandom(particle *p)
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{
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// Nonuniform, but 64-bit is so large nobody will notice. Hopefully.
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uint64 pos = rng.rand() % ((int64) activeParticles + 1);
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// Special case where the particle gets inserted before the head.
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if (pos == activeParticles)
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{
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particle *pA = pHead;
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if (pA)
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pA->prev = p;
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p->prev = NULL;
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p->next = pA;
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pHead = p;
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return;
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}
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// Inserts the particle after the randomly selected particle.
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particle *pA = pMem + pos;
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particle *pB = pA->next;
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pA->next = p;
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if (pB)
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pB->prev = p;
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else
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pTail = p;
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p->prev = pA;
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p->next = pB;
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}
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ParticleSystem::particle *ParticleSystem::removeParticle(particle *p)
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{
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// The linked list is updated in this function and old pointers may be
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// invalidated. The returned pointer will inform the caller of the new
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// pointer to the next particle.
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particle *pNext = NULL;
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// Removes the particle from the linked list.
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if (p->prev)
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p->prev->next = p->next;
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else
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pHead = p->next;
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if (p->next)
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{
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p->next->prev = p->prev;
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pNext = p->next;
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}
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else
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pTail = p->prev;
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// The (in memory) last particle can now be moved into the free slot.
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// It will skip the moving if it happens to be the removed particle.
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pFree--;
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if (p != pFree)
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{
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*p = *pFree;
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if (pNext == pFree)
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pNext = p;
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if (p->prev)
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p->prev->next = p;
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else
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pHead = p;
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if (p->next)
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p->next->prev = p;
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else
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pTail = p;
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}
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activeParticles--;
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return pNext;
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}
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void ParticleSystem::setImage(Image *image)
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@@ -207,30 +380,20 @@ Image *ParticleSystem::getImage() const
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return image;
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}
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void ParticleSystem::setBufferSize(unsigned int size)
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void ParticleSystem::setInsertMode(InsertMode mode)
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{
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// delete previous data
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if (pStart != 0)
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delete [] pStart;
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pLast = pStart = new particle[size]();
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pEnd = pStart + size;
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if (particleVerts != 0)
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delete [] particleVerts;
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// each particle has 4 vertices
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particleVerts = new vertex[size*4];
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insertMode = mode;
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}
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int ParticleSystem::getBufferSize() const
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ParticleSystem::InsertMode ParticleSystem::getInsertMode() const
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{
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return pEnd - pStart;
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return insertMode;
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}
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void ParticleSystem::setEmissionRate(int rate)
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{
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if (rate < 0)
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throw love::Exception("Invalid emission rate");
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emissionRate = rate;
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}
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@@ -527,9 +690,9 @@ std::vector<Color> ParticleSystem::getColor() const
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return ncolors;
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}
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int ParticleSystem::getCount() const
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uint32 ParticleSystem::getCount() const
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{
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return (int)(pLast - pStart);
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return activeParticles;
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}
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void ParticleSystem::start()
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@@ -551,23 +714,26 @@ void ParticleSystem::pause()
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void ParticleSystem::reset()
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{
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pLast = pStart;
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if (pMem == NULL)
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return;
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pFree = pMem;
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pHead = NULL;
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pTail = NULL;
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activeParticles = 0;
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life = lifetime;
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emitCounter = 0;
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}
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void ParticleSystem::emit(int num)
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void ParticleSystem::emit(uint32 num)
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{
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if (!active)
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return;
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for (int i = 0; i < num; i++)
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{
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if (isFull())
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return;
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num = std::min(num, maxParticles - activeParticles);
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add();
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}
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while(num--)
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addParticle();
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}
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bool ParticleSystem::isActive() const
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@@ -587,20 +753,19 @@ bool ParticleSystem::isStopped() const
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bool ParticleSystem::isEmpty() const
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{
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return pStart == pLast;
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return activeParticles == 0;
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}
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bool ParticleSystem::isFull() const
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{
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return pLast == pEnd;
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return activeParticles == maxParticles;
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}
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void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const
|
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{
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if (image == 0) return; // just in case of failure
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||||
|
||||
int num = getCount();
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if (num == 0) return; // don't bother if there's nothing to do
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||||
uint32 pCount = getCount();
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if (pCount == 0 || image == NULL || pMem == NULL || particleVerts == NULL)
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return;
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Color curcolor = gl.getColor();
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@@ -611,33 +776,31 @@ void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, flo
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glMultMatrixf((const GLfloat *)t.getElements());
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||||
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const vertex *imageVerts = image->getVertices();
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const vertex *tVerts;
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vertex *pVerts = particleVerts;
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||||
particle *p = pHead;
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||||
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// set the vertex data for each particle (transformation, texcoords, color)
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||||
for (int i = 0; i < num; i++)
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||||
while (p)
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||||
{
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||||
particle *p = pStart + i;
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||||
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||||
tVerts = imageVerts;
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||||
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||||
// particle vertices are image vertices transformed by particle information
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||||
t.setTransformation(p->position[0], p->position[1], p->rotation, p->size, p->size, offsetX, offsetY, 0.0f, 0.0f);
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||||
t.transform(&particleVerts[i*4], &tVerts[0], 4);
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||||
t.transform(pVerts, imageVerts, 4);
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||||
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||||
// set the texture coordinate and color data for particle vertices
|
||||
for (int v = 0; v < 4; v++)
|
||||
{
|
||||
int vi = (i * 4) + v; // current vertex index for particle
|
||||
|
||||
particleVerts[vi].s = tVerts[v].s;
|
||||
particleVerts[vi].t = tVerts[v].t;
|
||||
pVerts[v].s = imageVerts[v].s;
|
||||
pVerts[v].t = imageVerts[v].t;
|
||||
|
||||
// particle colors are stored as floats (0-1) but vertex colors are stored as unsigned bytes (0-255)
|
||||
particleVerts[vi].r = p->color.r*255;
|
||||
particleVerts[vi].g = p->color.g*255;
|
||||
particleVerts[vi].b = p->color.b*255;
|
||||
particleVerts[vi].a = p->color.a*255;
|
||||
pVerts[v].r = p->color.r*255;
|
||||
pVerts[v].g = p->color.g*255;
|
||||
pVerts[v].b = p->color.b*255;
|
||||
pVerts[v].a = p->color.a*255;
|
||||
}
|
||||
|
||||
pVerts += 4;
|
||||
p = p->next;
|
||||
}
|
||||
|
||||
image->bind();
|
||||
@@ -646,11 +809,11 @@ void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, flo
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
|
||||
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(vertex), (GLvoid *)&particleVerts[0].r);
|
||||
glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&particleVerts[0].x);
|
||||
glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&particleVerts[0].s);
|
||||
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(vertex), (GLvoid *) &particleVerts[0].r);
|
||||
glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *) &particleVerts[0].x);
|
||||
glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *) &particleVerts[0].s);
|
||||
|
||||
glDrawArrays(GL_QUADS, 0, num*4);
|
||||
glDrawArrays(GL_QUADS, 0, pCount * 4);
|
||||
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
@@ -663,8 +826,8 @@ void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, flo
|
||||
|
||||
void ParticleSystem::update(float dt)
|
||||
{
|
||||
// Traverse all particles and update.
|
||||
particle *p = pStart;
|
||||
if (pMem == NULL || dt == 0.0f)
|
||||
return;
|
||||
|
||||
// Make some more particles.
|
||||
if (active)
|
||||
@@ -673,7 +836,7 @@ void ParticleSystem::update(float dt)
|
||||
emitCounter += dt;
|
||||
while (emitCounter > rate)
|
||||
{
|
||||
add();
|
||||
addParticle();
|
||||
emitCounter -= rate;
|
||||
}
|
||||
/*int particles = (int)(emissionRate * dt);
|
||||
@@ -685,14 +848,18 @@ void ParticleSystem::update(float dt)
|
||||
stop();
|
||||
}
|
||||
|
||||
while (p != pLast)
|
||||
// Traverse all particles and update.
|
||||
particle *p = pHead;
|
||||
|
||||
while (p)
|
||||
{
|
||||
// Decrease lifespan.
|
||||
p->life -= dt;
|
||||
|
||||
if (p->life > 0)
|
||||
if (p->life <= 0)
|
||||
p = removeParticle(p);
|
||||
else
|
||||
{
|
||||
|
||||
// Temp variables.
|
||||
love::Vector radial, tangential;
|
||||
love::Vector ppos(p->position[0], p->position[1]);
|
||||
@@ -752,16 +919,9 @@ void ParticleSystem::update(float dt)
|
||||
p->color = colors[i] * (1.0f - s) + colors[k] * s;
|
||||
|
||||
// Next particle.
|
||||
p++;
|
||||
p = p->next;
|
||||
}
|
||||
else
|
||||
{
|
||||
remove(p);
|
||||
|
||||
if (p >= pLast)
|
||||
return;
|
||||
} // else
|
||||
} // while
|
||||
}
|
||||
}
|
||||
|
||||
bool ParticleSystem::getConstant(const char *in, AreaSpreadDistribution &out)
|
||||
@@ -774,6 +934,16 @@ bool ParticleSystem::getConstant(AreaSpreadDistribution in, const char *&out)
|
||||
return distributions.find(in, out);
|
||||
}
|
||||
|
||||
bool ParticleSystem::getConstant(const char *in, InsertMode &out)
|
||||
{
|
||||
return insertModes.find(in, out);
|
||||
}
|
||||
|
||||
bool ParticleSystem::getConstant(InsertMode in, const char *&out)
|
||||
{
|
||||
return insertModes.find(in, out);
|
||||
}
|
||||
|
||||
} // opengl
|
||||
} // graphics
|
||||
} // love
|
||||
|
||||
@@ -22,12 +22,14 @@
|
||||
#define LOVE_GRAPHICS_OPENGL_PARTICLE_SYSTEM_H
|
||||
|
||||
// LOVE
|
||||
|
||||
#include "common/int.h"
|
||||
#include "common/math.h"
|
||||
#include "common/Vector.h"
|
||||
#include "graphics/Drawable.h"
|
||||
#include "graphics/Color.h"
|
||||
#include "Image.h"
|
||||
|
||||
// STL
|
||||
#include <vector>
|
||||
|
||||
namespace love
|
||||
@@ -37,34 +39,6 @@ namespace graphics
|
||||
namespace opengl
|
||||
{
|
||||
|
||||
// Represents a single particle.
|
||||
struct particle
|
||||
{
|
||||
float lifetime;
|
||||
float life;
|
||||
|
||||
float position[2];
|
||||
float direction;
|
||||
|
||||
// Particles gravitate towards this point.
|
||||
love::Vector origin;
|
||||
|
||||
love::Vector speed;
|
||||
love::Vector linearAcceleration;
|
||||
float radialAcceleration;
|
||||
float tangentialAcceleration;
|
||||
|
||||
float size;
|
||||
float sizeOffset;
|
||||
float sizeIntervalSize;
|
||||
|
||||
float rotation;
|
||||
float spinStart;
|
||||
float spinEnd;
|
||||
|
||||
Colorf color;
|
||||
};
|
||||
|
||||
/**
|
||||
* A class for creating, moving and drawing particles.
|
||||
* A big thanks to bobthebloke.org
|
||||
@@ -83,10 +57,28 @@ public:
|
||||
DISTRIBUTION_MAX_ENUM
|
||||
};
|
||||
|
||||
/**
|
||||
* Insertion modes of new particles in the list: top, bottom, random.
|
||||
*/
|
||||
enum InsertMode
|
||||
{
|
||||
INSERT_MODE_TOP,
|
||||
INSERT_MODE_BOTTOM,
|
||||
INSERT_MODE_RANDOM,
|
||||
INSERT_MODE_MAX_ENUM,
|
||||
};
|
||||
|
||||
/**
|
||||
* Maximum numbers of particles in a ParticleSystem.
|
||||
* This limit comes from the fact that a quad requires four vertices and the
|
||||
* OpenGL API where GLsizei is a signed int.
|
||||
**/
|
||||
static const uint32 MAX_PARTICLES = LOVE_INT32_MAX / 4;
|
||||
|
||||
/**
|
||||
* Creates a particle system with the specified buffersize and image.
|
||||
**/
|
||||
ParticleSystem(Image *image, int buffer);
|
||||
ParticleSystem(Image *image, uint32 buffer);
|
||||
|
||||
/**
|
||||
* Deletes any allocated memory.
|
||||
@@ -108,13 +100,25 @@ public:
|
||||
* Clears the current buffer and allocates the appropriate amount of space for the buffer.
|
||||
* @param size The new buffer size.
|
||||
**/
|
||||
void setBufferSize(unsigned int size);
|
||||
void setBufferSize(uint32 size);
|
||||
|
||||
/**
|
||||
* Returns the total amount of particles this ParticleSystem can have active
|
||||
* at any given point in time.
|
||||
**/
|
||||
int getBufferSize() const;
|
||||
uint32 getBufferSize() const;
|
||||
|
||||
/**
|
||||
* Sets the insert mode for new particles.
|
||||
* @param mode The new insert mode.
|
||||
*/
|
||||
void setInsertMode(InsertMode mode);
|
||||
|
||||
/**
|
||||
* Returns the current insert mode.
|
||||
* @param mode The current insert mode.
|
||||
*/
|
||||
InsertMode getInsertMode() const;
|
||||
|
||||
/**
|
||||
* Sets the emission rate.
|
||||
@@ -435,7 +439,7 @@ public:
|
||||
/**
|
||||
* Returns the amount of particles that are currently active in the system.
|
||||
**/
|
||||
int getCount() const;
|
||||
uint32 getCount() const;
|
||||
|
||||
/**
|
||||
* Starts/resumes the particle emitter.
|
||||
@@ -461,7 +465,7 @@ public:
|
||||
* Instantly emits a number of particles.
|
||||
* @param num The number of particles to emit.
|
||||
**/
|
||||
void emit(int num);
|
||||
void emit(uint32 num);
|
||||
|
||||
/**
|
||||
* Returns whether the particle emitter is active.
|
||||
@@ -500,19 +504,56 @@ public:
|
||||
|
||||
static bool getConstant(const char *in, AreaSpreadDistribution &out);
|
||||
static bool getConstant(AreaSpreadDistribution in, const char *&out);
|
||||
|
||||
static bool getConstant(const char *in, InsertMode &out);
|
||||
static bool getConstant(InsertMode in, const char *&out);
|
||||
|
||||
protected:
|
||||
// Represents a single particle.
|
||||
struct particle
|
||||
{
|
||||
particle *prev;
|
||||
particle *next;
|
||||
|
||||
float lifetime;
|
||||
float life;
|
||||
|
||||
float position[2];
|
||||
float direction;
|
||||
|
||||
// Particles gravitate towards this point.
|
||||
love::Vector origin;
|
||||
|
||||
love::Vector speed;
|
||||
love::Vector linearAcceleration;
|
||||
float radialAcceleration;
|
||||
float tangentialAcceleration;
|
||||
|
||||
float size;
|
||||
float sizeOffset;
|
||||
float sizeIntervalSize;
|
||||
|
||||
float rotation;
|
||||
float spinStart;
|
||||
float spinEnd;
|
||||
|
||||
Colorf color;
|
||||
};
|
||||
|
||||
// The max amount of particles.
|
||||
int bufferSize;
|
||||
|
||||
// Pointer to the first particle.
|
||||
particle *pStart;
|
||||
// Pointer to the beginning of the allocated memory.
|
||||
particle *pMem;
|
||||
|
||||
// Pointer to the next available free space.
|
||||
particle *pLast;
|
||||
// Pointer to a free particle.
|
||||
particle *pFree;
|
||||
|
||||
// Pointer to the end of the memory allocation.
|
||||
particle *pEnd;
|
||||
// Pointer to the start of the linked list.
|
||||
particle *pHead;
|
||||
|
||||
// Pointer to the end of the linked list.
|
||||
particle *pTail;
|
||||
|
||||
// array of transformed vertex data for all particles, for drawing
|
||||
vertex * particleVerts;
|
||||
@@ -523,6 +564,15 @@ protected:
|
||||
// Whether the particle emitter is active.
|
||||
bool active;
|
||||
|
||||
// Insert mode of new particles.
|
||||
InsertMode insertMode;
|
||||
|
||||
// The maximum number of particles.
|
||||
uint32 maxParticles;
|
||||
|
||||
// The number of active particles.
|
||||
uint32 activeParticles;
|
||||
|
||||
// The emission rate (particles/sec).
|
||||
int emissionRate;
|
||||
|
||||
@@ -587,11 +637,23 @@ protected:
|
||||
// Color.
|
||||
std::vector<Colorf> colors;
|
||||
|
||||
void add();
|
||||
void remove(particle *p);
|
||||
void createBuffers(size_t size);
|
||||
void deleteBuffers();
|
||||
|
||||
void addParticle();
|
||||
particle *removeParticle(particle *p);
|
||||
|
||||
// Called by addParticle.
|
||||
void initParticle(particle *p);
|
||||
void insertTop(particle *p);
|
||||
void insertBottom(particle *p);
|
||||
void insertRandom(particle *p);
|
||||
|
||||
static StringMap<AreaSpreadDistribution, DISTRIBUTION_MAX_ENUM>::Entry distributionsEntries[];
|
||||
static StringMap<AreaSpreadDistribution, DISTRIBUTION_MAX_ENUM> distributions;
|
||||
|
||||
static StringMap<InsertMode, INSERT_MODE_MAX_ENUM>::Entry insertModesEntries[];
|
||||
static StringMap<InsertMode, INSERT_MODE_MAX_ENUM> insertModes;
|
||||
};
|
||||
|
||||
} // opengl
|
||||
|
||||
@@ -408,8 +408,10 @@ int w_newSpriteBatch(lua_State *L)
|
||||
int w_newParticleSystem(lua_State *L)
|
||||
{
|
||||
Image *image = luax_checkimage(L, 1);
|
||||
int size = luaL_optint(L, 2, 1000);
|
||||
lua_Number size = luaL_optnumber(L, 2, 1000);
|
||||
ParticleSystem *t = 0;
|
||||
if (size < 1.0 || size > LOVE_UINT32_MAX)
|
||||
return luaL_error(L, "Invalid ParticleSystem size");
|
||||
try
|
||||
{
|
||||
t = instance->newParticleSystem(image, size);
|
||||
@@ -418,7 +420,7 @@ int w_newParticleSystem(lua_State *L)
|
||||
{
|
||||
return luaL_error(L, "%s", e.what());
|
||||
}
|
||||
luax_newtype(L, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T, (void *)t);
|
||||
luax_newtype(L, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T, (void *) t);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
@@ -56,8 +56,17 @@ int w_ParticleSystem_getImage(lua_State *L)
|
||||
int w_ParticleSystem_setBufferSize(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
int arg1 = luaL_checkint(L, 2);
|
||||
t->setBufferSize((unsigned int)arg1);
|
||||
lua_Number arg1 = luaL_checknumber(L, 2);
|
||||
if (arg1 < 1.0 || arg1 > ParticleSystem::MAX_PARTICLES)
|
||||
return luaL_error(L, "Invalid buffer size");
|
||||
try
|
||||
{
|
||||
t->setBufferSize((uint32) arg1);
|
||||
}
|
||||
catch (love::Exception &e)
|
||||
{
|
||||
return luaL_error(L, "%s", e.what());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -68,11 +77,41 @@ int w_ParticleSystem_getBufferSize(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setInsertMode(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
ParticleSystem::InsertMode mode;
|
||||
const char *str = luaL_checkstring(L, 2);
|
||||
if (!ParticleSystem::getConstant(str, mode))
|
||||
return luaL_error(L, "Invalid insert mode: '%s'", str);
|
||||
t->setInsertMode(mode);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getInsertMode(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
ParticleSystem::InsertMode mode;
|
||||
mode = t->getInsertMode();
|
||||
const char *str;
|
||||
if (!ParticleSystem::getConstant(mode, str))
|
||||
return luaL_error(L, "Unknown insert mode");
|
||||
lua_pushstring(L, str);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setEmissionRate(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
int arg1 = luaL_checkint(L, 2);
|
||||
t->setEmissionRate((unsigned int)arg1);
|
||||
try
|
||||
{
|
||||
t->setEmissionRate(arg1);
|
||||
}
|
||||
catch (love::Exception &e)
|
||||
{
|
||||
return luaL_error(L, "%s", e.what());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -607,6 +646,8 @@ static const luaL_Reg functions[] =
|
||||
{ "getImage", w_ParticleSystem_getImage },
|
||||
{ "setBufferSize", w_ParticleSystem_setBufferSize },
|
||||
{ "getBufferSize", w_ParticleSystem_getBufferSize },
|
||||
{ "setInsertMode", w_ParticleSystem_setInsertMode },
|
||||
{ "getInsertMode", w_ParticleSystem_getInsertMode },
|
||||
{ "setEmissionRate", w_ParticleSystem_setEmissionRate },
|
||||
{ "getEmissionRate", w_ParticleSystem_getEmissionRate },
|
||||
{ "setEmitterLifetime", w_ParticleSystem_setEmitterLifetime },
|
||||
|
||||
@@ -38,6 +38,8 @@ int w_ParticleSystem_setImage(lua_State *L);
|
||||
int w_ParticleSystem_getImage(lua_State *L);
|
||||
int w_ParticleSystem_setBufferSize(lua_State *L);
|
||||
int w_ParticleSystem_getBufferSize(lua_State *L);
|
||||
int w_ParticleSystem_setInsertMode(lua_State *L);
|
||||
int w_ParticleSystem_getInsertMode(lua_State *L);
|
||||
int w_ParticleSystem_setEmissionRate(lua_State *L);
|
||||
int w_ParticleSystem_getEmissionRate(lua_State *L);
|
||||
int w_ParticleSystem_setEmitterLifetime(lua_State *L);
|
||||
|
||||
Reference in New Issue
Block a user