Fixed ParticleSystem drawing order (issue #604) & added ParticleSystem:s/getInsertMode. Thanks @Boolsheet!

This commit is contained in:
Alex Szpakowski
2013-07-09 04:17:34 -03:00
parent bf91d5cc6f
commit de745aa37c
5 changed files with 437 additions and 160 deletions
+283 -113
View File
@@ -18,12 +18,15 @@
* 3. This notice may not be removed or altered from any source distribution.
**/
//LOVE
#include "common/config.h"
#include "ParticleSystem.h"
#include "common/math.h"
#include "modules/math/RandomGenerator.h"
#include "OpenGL.h"
// STD
#include <cmath>
#include <cstdlib>
@@ -48,7 +51,7 @@ float calculate_variation(float inner, float outer, float var)
{
float low = inner - (outer/2.0f)*var;
float high = inner + (outer/2.0f)*var;
float r = rng.random();
float r = (float) rng.random();
return low*(1-r)+high*r;
}
@@ -59,17 +62,28 @@ StringMap<ParticleSystem::AreaSpreadDistribution, ParticleSystem::DISTRIBUTION_M
{ "uniform", ParticleSystem::DISTRIBUTION_UNIFORM },
{ "normal", ParticleSystem::DISTRIBUTION_NORMAL },
};
StringMap<ParticleSystem::AreaSpreadDistribution, ParticleSystem::DISTRIBUTION_MAX_ENUM> ParticleSystem::distributions(ParticleSystem::distributionsEntries, sizeof(ParticleSystem::distributionsEntries));
StringMap<ParticleSystem::InsertMode, ParticleSystem::INSERT_MODE_MAX_ENUM>::Entry ParticleSystem::insertModesEntries[] =
{
{ "top", ParticleSystem::INSERT_MODE_TOP },
{ "bottom", ParticleSystem::INSERT_MODE_BOTTOM },
{ "random", ParticleSystem::INSERT_MODE_RANDOM },
};
StringMap<ParticleSystem::InsertMode, ParticleSystem::INSERT_MODE_MAX_ENUM> ParticleSystem::insertModes(ParticleSystem::insertModesEntries, sizeof(ParticleSystem::insertModesEntries));
ParticleSystem::ParticleSystem(Image *image, int buffer)
: pStart(0)
, pLast(0)
, pEnd(0)
, particleVerts(0)
ParticleSystem::ParticleSystem(Image *image, uint32 size)
: pMem(NULL)
, pFree(NULL)
, pHead(NULL)
, pTail(NULL)
, particleVerts(NULL)
, image(image)
, active(true)
, insertMode(INSERT_MODE_TOP)
, maxParticles(0)
, activeParticles(0)
, emissionRate(0)
, emitCounter(0)
, areaSpreadDistribution(DISTRIBUTION_NONE)
@@ -82,6 +96,8 @@ ParticleSystem::ParticleSystem(Image *image, int buffer)
, relative(false)
, speedMin(0)
, speedMax(0)
, linearAccelerationMin(0, 0)
, linearAccelerationMax(0, 0)
, radialAccelerationMin(0)
, radialAccelerationMax(0)
, tangentialAccelerationMin(0)
@@ -95,12 +111,12 @@ ParticleSystem::ParticleSystem(Image *image, int buffer)
, offsetX(image->getWidth()*0.5f)
, offsetY(image->getHeight()*0.5f)
{
if (buffer <= 0)
if (size == 0 || size > MAX_PARTICLES)
throw love::Exception("Invalid ParticleSystem size.");
sizes.push_back(1.0f);
colors.push_back(Colorf(1.0f, 1.0f, 1.0f, 1.0f));
setBufferSize(buffer);
setBufferSize(size);
image->retain();
}
@@ -109,39 +125,100 @@ ParticleSystem::~ParticleSystem()
if (this->image != 0)
this->image->release();
if (pStart != 0)
delete [] pStart;
if (particleVerts != 0)
delete [] particleVerts;
deleteBuffers();
}
void ParticleSystem::add()
void ParticleSystem::createBuffers(size_t size)
{
if (isFull()) return;
try
{
pFree = pMem = new particle[size];
particleVerts = new love::vertex[size * 4];
maxParticles = (uint32) size;
}
catch (std::bad_alloc &)
{
deleteBuffers();
throw love::Exception("Out of memory");
}
}
void ParticleSystem::deleteBuffers()
{
// Clean up for great gracefulness!
delete[] pMem;
delete[] particleVerts;
pMem = NULL;
particleVerts = NULL;
maxParticles = 0;
activeParticles = 0;
}
void ParticleSystem::setBufferSize(uint32 size)
{
if (size == 0 || size > MAX_PARTICLES)
throw love::Exception("Invalid buffer size");
deleteBuffers();
createBuffers(size);
reset();
}
uint32 ParticleSystem::getBufferSize() const
{
return maxParticles;
}
void ParticleSystem::addParticle()
{
if (isFull())
return;
// Gets a free particle and updates the allocation pointer.
particle *p = pFree++;
initParticle(p);
switch (insertMode)
{
default:
case INSERT_MODE_TOP:
insertTop(p);
break;
case INSERT_MODE_BOTTOM:
insertBottom(p);
break;
case INSERT_MODE_RANDOM:
insertRandom(p);
break;
}
activeParticles++;
}
void ParticleSystem::initParticle(particle *p)
{
float min,max;
min = particleLifeMin;
max = particleLifeMax;
if (min == max)
pLast->life = min;
p->life = min;
else
pLast->life = rng.random(min, max);
pLast->lifetime = pLast->life;
p->life = (float) rng.random(min, max);
p->lifetime = p->life;
pLast->position[0] = position.getX();
pLast->position[1] = position.getY();
p->position[0] = position.getX();
p->position[1] = position.getY();
switch (areaSpreadDistribution)
{
case DISTRIBUTION_UNIFORM:
pLast->position[0] += rng.random(-areaSpread.getX(), areaSpread.getX());
pLast->position[1] += rng.random(-areaSpread.getY(), areaSpread.getY());
p->position[0] += (float) rng.random(-areaSpread.getX(), areaSpread.getX());
p->position[1] += (float) rng.random(-areaSpread.getY(), areaSpread.getY());
break;
case DISTRIBUTION_NORMAL:
pLast->position[0] += rng.randomnormal(areaSpread.getX());
pLast->position[1] += rng.randomnormal(areaSpread.getY());
p->position[0] += (float) rng.randomnormal(areaSpread.getX());
p->position[1] += (float) rng.randomnormal(areaSpread.getY());
break;
case DISTRIBUTION_NONE:
default:
@@ -150,48 +227,144 @@ void ParticleSystem::add()
min = direction - spread/2.0f;
max = direction + spread/2.0f;
pLast->direction = rng.random(min, max);
p->direction = (float) rng.random(min, max);
pLast->origin = position;
p->origin = position;
min = speedMin;
max = speedMax;
float speed = rng.random(min, max);
pLast->speed = love::Vector(cos(pLast->direction), sin(pLast->direction));
pLast->speed *= speed;
float speed = (float) rng.random(min, max);
p->speed = love::Vector(cos(p->direction), sin(p->direction));
p->speed *= speed;
pLast->linearAcceleration.x = rng.random(linearAccelerationMin.x, linearAccelerationMax.x);
pLast->linearAcceleration.y = rng.random(linearAccelerationMin.y, linearAccelerationMax.y);
p->linearAcceleration.x = (float) rng.random(linearAccelerationMin.x, linearAccelerationMax.x);
p->linearAcceleration.y = (float) rng.random(linearAccelerationMin.y, linearAccelerationMax.y);
min = radialAccelerationMin;
max = radialAccelerationMax;
pLast->radialAcceleration = rng.random(min, max);
p->radialAcceleration = (float) rng.random(min, max);
min = tangentialAccelerationMin;
max = tangentialAccelerationMax;
pLast->tangentialAcceleration = rng.random(min, max);
p->tangentialAcceleration = (float) rng.random(min, max);
pLast->sizeOffset = rng.random(sizeVariation); // time offset for size change
pLast->sizeIntervalSize = (1.0f - rng.random(sizeVariation)) - pLast->sizeOffset;
pLast->size = sizes[(size_t)(pLast->sizeOffset - .5f) * (sizes.size() - 1)];
p->sizeOffset = (float) rng.random(sizeVariation); // time offset for size change
p->sizeIntervalSize = (1.0f - (float) rng.random(sizeVariation)) - p->sizeOffset;
p->size = sizes[(size_t)(p->sizeOffset - .5f) * (sizes.size() - 1)];
min = rotationMin;
max = rotationMax;
pLast->spinStart = calculate_variation(spinStart, spinEnd, spinVariation);
pLast->spinEnd = calculate_variation(spinEnd, spinStart, spinVariation);
pLast->rotation = rng.random(min, max);
p->spinStart = calculate_variation(spinStart, spinEnd, spinVariation);
p->spinEnd = calculate_variation(spinEnd, spinStart, spinVariation);
p->rotation = (float) rng.random(min, max);
pLast->color = colors[0];
pLast++;
p->color = colors[0];
}
void ParticleSystem::remove(particle *p)
void ParticleSystem::insertTop(particle *p)
{
if (!isEmpty())
if (pHead == NULL)
{
*p = *(--pLast);
pHead = p;
p->prev = NULL;
}
else
{
pTail->next = p;
p->prev = pTail;
}
p->next = NULL;
pTail = p;
}
void ParticleSystem::insertBottom(particle *p)
{
if (pTail == NULL)
{
pTail = p;
p->next = NULL;
}
else
{
pHead->prev = p;
p->next = pHead;
}
p->prev = NULL;
pHead = p;
}
void ParticleSystem::insertRandom(particle *p)
{
// Nonuniform, but 64-bit is so large nobody will notice. Hopefully.
uint64 pos = rng.rand() % ((int64) activeParticles + 1);
// Special case where the particle gets inserted before the head.
if (pos == activeParticles)
{
particle *pA = pHead;
if (pA)
pA->prev = p;
p->prev = NULL;
p->next = pA;
pHead = p;
return;
}
// Inserts the particle after the randomly selected particle.
particle *pA = pMem + pos;
particle *pB = pA->next;
pA->next = p;
if (pB)
pB->prev = p;
else
pTail = p;
p->prev = pA;
p->next = pB;
}
ParticleSystem::particle *ParticleSystem::removeParticle(particle *p)
{
// The linked list is updated in this function and old pointers may be
// invalidated. The returned pointer will inform the caller of the new
// pointer to the next particle.
particle *pNext = NULL;
// Removes the particle from the linked list.
if (p->prev)
p->prev->next = p->next;
else
pHead = p->next;
if (p->next)
{
p->next->prev = p->prev;
pNext = p->next;
}
else
pTail = p->prev;
// The (in memory) last particle can now be moved into the free slot.
// It will skip the moving if it happens to be the removed particle.
pFree--;
if (p != pFree)
{
*p = *pFree;
if (pNext == pFree)
pNext = p;
if (p->prev)
p->prev->next = p;
else
pHead = p;
if (p->next)
p->next->prev = p;
else
pTail = p;
}
activeParticles--;
return pNext;
}
void ParticleSystem::setImage(Image *image)
@@ -207,30 +380,20 @@ Image *ParticleSystem::getImage() const
return image;
}
void ParticleSystem::setBufferSize(unsigned int size)
void ParticleSystem::setInsertMode(InsertMode mode)
{
// delete previous data
if (pStart != 0)
delete [] pStart;
pLast = pStart = new particle[size]();
pEnd = pStart + size;
if (particleVerts != 0)
delete [] particleVerts;
// each particle has 4 vertices
particleVerts = new vertex[size*4];
insertMode = mode;
}
int ParticleSystem::getBufferSize() const
ParticleSystem::InsertMode ParticleSystem::getInsertMode() const
{
return pEnd - pStart;
return insertMode;
}
void ParticleSystem::setEmissionRate(int rate)
{
if (rate < 0)
throw love::Exception("Invalid emission rate");
emissionRate = rate;
}
@@ -527,9 +690,9 @@ std::vector<Color> ParticleSystem::getColor() const
return ncolors;
}
int ParticleSystem::getCount() const
uint32 ParticleSystem::getCount() const
{
return (int)(pLast - pStart);
return activeParticles;
}
void ParticleSystem::start()
@@ -551,23 +714,26 @@ void ParticleSystem::pause()
void ParticleSystem::reset()
{
pLast = pStart;
if (pMem == NULL)
return;
pFree = pMem;
pHead = NULL;
pTail = NULL;
activeParticles = 0;
life = lifetime;
emitCounter = 0;
}
void ParticleSystem::emit(int num)
void ParticleSystem::emit(uint32 num)
{
if (!active)
return;
for (int i = 0; i < num; i++)
{
if (isFull())
return;
num = std::min(num, maxParticles - activeParticles);
add();
}
while(num--)
addParticle();
}
bool ParticleSystem::isActive() const
@@ -587,20 +753,19 @@ bool ParticleSystem::isStopped() const
bool ParticleSystem::isEmpty() const
{
return pStart == pLast;
return activeParticles == 0;
}
bool ParticleSystem::isFull() const
{
return pLast == pEnd;
return activeParticles == maxParticles;
}
void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const
{
if (image == 0) return; // just in case of failure
int num = getCount();
if (num == 0) return; // don't bother if there's nothing to do
uint32 pCount = getCount();
if (pCount == 0 || image == NULL || pMem == NULL || particleVerts == NULL)
return;
Color curcolor = gl.getColor();
@@ -611,33 +776,31 @@ void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, flo
glMultMatrixf((const GLfloat *)t.getElements());
const vertex *imageVerts = image->getVertices();
const vertex *tVerts;
vertex *pVerts = particleVerts;
particle *p = pHead;
// set the vertex data for each particle (transformation, texcoords, color)
for (int i = 0; i < num; i++)
while (p)
{
particle *p = pStart + i;
tVerts = imageVerts;
// particle vertices are image vertices transformed by particle information
t.setTransformation(p->position[0], p->position[1], p->rotation, p->size, p->size, offsetX, offsetY, 0.0f, 0.0f);
t.transform(&particleVerts[i*4], &tVerts[0], 4);
t.transform(pVerts, imageVerts, 4);
// set the texture coordinate and color data for particle vertices
for (int v = 0; v < 4; v++)
{
int vi = (i * 4) + v; // current vertex index for particle
particleVerts[vi].s = tVerts[v].s;
particleVerts[vi].t = tVerts[v].t;
pVerts[v].s = imageVerts[v].s;
pVerts[v].t = imageVerts[v].t;
// particle colors are stored as floats (0-1) but vertex colors are stored as unsigned bytes (0-255)
particleVerts[vi].r = p->color.r*255;
particleVerts[vi].g = p->color.g*255;
particleVerts[vi].b = p->color.b*255;
particleVerts[vi].a = p->color.a*255;
pVerts[v].r = p->color.r*255;
pVerts[v].g = p->color.g*255;
pVerts[v].b = p->color.b*255;
pVerts[v].a = p->color.a*255;
}
pVerts += 4;
p = p->next;
}
image->bind();
@@ -646,11 +809,11 @@ void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, flo
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(vertex), (GLvoid *)&particleVerts[0].r);
glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&particleVerts[0].x);
glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&particleVerts[0].s);
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(vertex), (GLvoid *) &particleVerts[0].r);
glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *) &particleVerts[0].x);
glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *) &particleVerts[0].s);
glDrawArrays(GL_QUADS, 0, num*4);
glDrawArrays(GL_QUADS, 0, pCount * 4);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
@@ -663,8 +826,8 @@ void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, flo
void ParticleSystem::update(float dt)
{
// Traverse all particles and update.
particle *p = pStart;
if (pMem == NULL || dt == 0.0f)
return;
// Make some more particles.
if (active)
@@ -673,7 +836,7 @@ void ParticleSystem::update(float dt)
emitCounter += dt;
while (emitCounter > rate)
{
add();
addParticle();
emitCounter -= rate;
}
/*int particles = (int)(emissionRate * dt);
@@ -685,14 +848,18 @@ void ParticleSystem::update(float dt)
stop();
}
while (p != pLast)
// Traverse all particles and update.
particle *p = pHead;
while (p)
{
// Decrease lifespan.
p->life -= dt;
if (p->life > 0)
if (p->life <= 0)
p = removeParticle(p);
else
{
// Temp variables.
love::Vector radial, tangential;
love::Vector ppos(p->position[0], p->position[1]);
@@ -752,16 +919,9 @@ void ParticleSystem::update(float dt)
p->color = colors[i] * (1.0f - s) + colors[k] * s;
// Next particle.
p++;
p = p->next;
}
else
{
remove(p);
if (p >= pLast)
return;
} // else
} // while
}
}
bool ParticleSystem::getConstant(const char *in, AreaSpreadDistribution &out)
@@ -774,6 +934,16 @@ bool ParticleSystem::getConstant(AreaSpreadDistribution in, const char *&out)
return distributions.find(in, out);
}
bool ParticleSystem::getConstant(const char *in, InsertMode &out)
{
return insertModes.find(in, out);
}
bool ParticleSystem::getConstant(InsertMode in, const char *&out)
{
return insertModes.find(in, out);
}
} // opengl
} // graphics
} // love
+104 -42
View File
@@ -22,12 +22,14 @@
#define LOVE_GRAPHICS_OPENGL_PARTICLE_SYSTEM_H
// LOVE
#include "common/int.h"
#include "common/math.h"
#include "common/Vector.h"
#include "graphics/Drawable.h"
#include "graphics/Color.h"
#include "Image.h"
// STL
#include <vector>
namespace love
@@ -37,34 +39,6 @@ namespace graphics
namespace opengl
{
// Represents a single particle.
struct particle
{
float lifetime;
float life;
float position[2];
float direction;
// Particles gravitate towards this point.
love::Vector origin;
love::Vector speed;
love::Vector linearAcceleration;
float radialAcceleration;
float tangentialAcceleration;
float size;
float sizeOffset;
float sizeIntervalSize;
float rotation;
float spinStart;
float spinEnd;
Colorf color;
};
/**
* A class for creating, moving and drawing particles.
* A big thanks to bobthebloke.org
@@ -83,10 +57,28 @@ public:
DISTRIBUTION_MAX_ENUM
};
/**
* Insertion modes of new particles in the list: top, bottom, random.
*/
enum InsertMode
{
INSERT_MODE_TOP,
INSERT_MODE_BOTTOM,
INSERT_MODE_RANDOM,
INSERT_MODE_MAX_ENUM,
};
/**
* Maximum numbers of particles in a ParticleSystem.
* This limit comes from the fact that a quad requires four vertices and the
* OpenGL API where GLsizei is a signed int.
**/
static const uint32 MAX_PARTICLES = LOVE_INT32_MAX / 4;
/**
* Creates a particle system with the specified buffersize and image.
**/
ParticleSystem(Image *image, int buffer);
ParticleSystem(Image *image, uint32 buffer);
/**
* Deletes any allocated memory.
@@ -108,13 +100,25 @@ public:
* Clears the current buffer and allocates the appropriate amount of space for the buffer.
* @param size The new buffer size.
**/
void setBufferSize(unsigned int size);
void setBufferSize(uint32 size);
/**
* Returns the total amount of particles this ParticleSystem can have active
* at any given point in time.
**/
int getBufferSize() const;
uint32 getBufferSize() const;
/**
* Sets the insert mode for new particles.
* @param mode The new insert mode.
*/
void setInsertMode(InsertMode mode);
/**
* Returns the current insert mode.
* @param mode The current insert mode.
*/
InsertMode getInsertMode() const;
/**
* Sets the emission rate.
@@ -435,7 +439,7 @@ public:
/**
* Returns the amount of particles that are currently active in the system.
**/
int getCount() const;
uint32 getCount() const;
/**
* Starts/resumes the particle emitter.
@@ -461,7 +465,7 @@ public:
* Instantly emits a number of particles.
* @param num The number of particles to emit.
**/
void emit(int num);
void emit(uint32 num);
/**
* Returns whether the particle emitter is active.
@@ -500,19 +504,56 @@ public:
static bool getConstant(const char *in, AreaSpreadDistribution &out);
static bool getConstant(AreaSpreadDistribution in, const char *&out);
static bool getConstant(const char *in, InsertMode &out);
static bool getConstant(InsertMode in, const char *&out);
protected:
// Represents a single particle.
struct particle
{
particle *prev;
particle *next;
float lifetime;
float life;
float position[2];
float direction;
// Particles gravitate towards this point.
love::Vector origin;
love::Vector speed;
love::Vector linearAcceleration;
float radialAcceleration;
float tangentialAcceleration;
float size;
float sizeOffset;
float sizeIntervalSize;
float rotation;
float spinStart;
float spinEnd;
Colorf color;
};
// The max amount of particles.
int bufferSize;
// Pointer to the first particle.
particle *pStart;
// Pointer to the beginning of the allocated memory.
particle *pMem;
// Pointer to the next available free space.
particle *pLast;
// Pointer to a free particle.
particle *pFree;
// Pointer to the end of the memory allocation.
particle *pEnd;
// Pointer to the start of the linked list.
particle *pHead;
// Pointer to the end of the linked list.
particle *pTail;
// array of transformed vertex data for all particles, for drawing
vertex * particleVerts;
@@ -523,6 +564,15 @@ protected:
// Whether the particle emitter is active.
bool active;
// Insert mode of new particles.
InsertMode insertMode;
// The maximum number of particles.
uint32 maxParticles;
// The number of active particles.
uint32 activeParticles;
// The emission rate (particles/sec).
int emissionRate;
@@ -587,11 +637,23 @@ protected:
// Color.
std::vector<Colorf> colors;
void add();
void remove(particle *p);
void createBuffers(size_t size);
void deleteBuffers();
void addParticle();
particle *removeParticle(particle *p);
// Called by addParticle.
void initParticle(particle *p);
void insertTop(particle *p);
void insertBottom(particle *p);
void insertRandom(particle *p);
static StringMap<AreaSpreadDistribution, DISTRIBUTION_MAX_ENUM>::Entry distributionsEntries[];
static StringMap<AreaSpreadDistribution, DISTRIBUTION_MAX_ENUM> distributions;
static StringMap<InsertMode, INSERT_MODE_MAX_ENUM>::Entry insertModesEntries[];
static StringMap<InsertMode, INSERT_MODE_MAX_ENUM> insertModes;
};
} // opengl
@@ -408,8 +408,10 @@ int w_newSpriteBatch(lua_State *L)
int w_newParticleSystem(lua_State *L)
{
Image *image = luax_checkimage(L, 1);
int size = luaL_optint(L, 2, 1000);
lua_Number size = luaL_optnumber(L, 2, 1000);
ParticleSystem *t = 0;
if (size < 1.0 || size > LOVE_UINT32_MAX)
return luaL_error(L, "Invalid ParticleSystem size");
try
{
t = instance->newParticleSystem(image, size);
@@ -418,7 +420,7 @@ int w_newParticleSystem(lua_State *L)
{
return luaL_error(L, "%s", e.what());
}
luax_newtype(L, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T, (void *)t);
luax_newtype(L, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T, (void *) t);
return 1;
}
@@ -56,8 +56,17 @@ int w_ParticleSystem_getImage(lua_State *L)
int w_ParticleSystem_setBufferSize(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
int arg1 = luaL_checkint(L, 2);
t->setBufferSize((unsigned int)arg1);
lua_Number arg1 = luaL_checknumber(L, 2);
if (arg1 < 1.0 || arg1 > ParticleSystem::MAX_PARTICLES)
return luaL_error(L, "Invalid buffer size");
try
{
t->setBufferSize((uint32) arg1);
}
catch (love::Exception &e)
{
return luaL_error(L, "%s", e.what());
}
return 0;
}
@@ -68,11 +77,41 @@ int w_ParticleSystem_getBufferSize(lua_State *L)
return 1;
}
int w_ParticleSystem_setInsertMode(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
ParticleSystem::InsertMode mode;
const char *str = luaL_checkstring(L, 2);
if (!ParticleSystem::getConstant(str, mode))
return luaL_error(L, "Invalid insert mode: '%s'", str);
t->setInsertMode(mode);
return 0;
}
int w_ParticleSystem_getInsertMode(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
ParticleSystem::InsertMode mode;
mode = t->getInsertMode();
const char *str;
if (!ParticleSystem::getConstant(mode, str))
return luaL_error(L, "Unknown insert mode");
lua_pushstring(L, str);
return 1;
}
int w_ParticleSystem_setEmissionRate(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
int arg1 = luaL_checkint(L, 2);
t->setEmissionRate((unsigned int)arg1);
try
{
t->setEmissionRate(arg1);
}
catch (love::Exception &e)
{
return luaL_error(L, "%s", e.what());
}
return 0;
}
@@ -607,6 +646,8 @@ static const luaL_Reg functions[] =
{ "getImage", w_ParticleSystem_getImage },
{ "setBufferSize", w_ParticleSystem_setBufferSize },
{ "getBufferSize", w_ParticleSystem_getBufferSize },
{ "setInsertMode", w_ParticleSystem_setInsertMode },
{ "getInsertMode", w_ParticleSystem_getInsertMode },
{ "setEmissionRate", w_ParticleSystem_setEmissionRate },
{ "getEmissionRate", w_ParticleSystem_getEmissionRate },
{ "setEmitterLifetime", w_ParticleSystem_setEmitterLifetime },
@@ -38,6 +38,8 @@ int w_ParticleSystem_setImage(lua_State *L);
int w_ParticleSystem_getImage(lua_State *L);
int w_ParticleSystem_setBufferSize(lua_State *L);
int w_ParticleSystem_getBufferSize(lua_State *L);
int w_ParticleSystem_setInsertMode(lua_State *L);
int w_ParticleSystem_getInsertMode(lua_State *L);
int w_ParticleSystem_setEmissionRate(lua_State *L);
int w_ParticleSystem_getEmissionRate(lua_State *L);
int w_ParticleSystem_setEmitterLifetime(lua_State *L);