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metal: initial vertex attribute support for pipelines
Also hook up samplers
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@@ -165,7 +165,7 @@ private:
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void endPass();
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id<MTLDepthStencilState> getCachedDepthStencilState(const DepthState &depth, const StencilState &stencil);
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void applyRenderState(id<MTLRenderCommandEncoder> renderEncoder);
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void applyRenderState(id<MTLRenderCommandEncoder> renderEncoder, const vertex::Attributes &attributes);
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id<MTLCommandQueue> commandQueue;
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