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Ok, project generation didn't really work out. Reverted.
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@@ -32,13 +32,13 @@ namespace opengl
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return luax_checktype<Glyph>(L, idx, "Glyph", GRAPHICS_GLYPH_T);
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}
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static const luaL_Reg w_Glyph_functions[] = {
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static const luaL_Reg functions[] = {
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{ 0, 0 }
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};
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int w_Glyph_open(lua_State * L)
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int luaopen_glyph(lua_State * L)
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{
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luax_register_type(L, "Glyph", w_Glyph_functions);
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luax_register_type(L, "Glyph", functions);
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return 0;
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}
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