The vsync field in t.window and love.window.setMode is now an integer.

0 disables vsync, 1 sets it to sync every screen refreshes, 2 sets it to sync every 2 screen refreshes (effectively setting the framerate to half the monitor's refresh rate), etc.

As a special case, -1 also attempts to use adaptive vsync (vsync enabled when FPS is >= monitor's refresh rate, disabled whe not) if the driver supports it.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2016-08-29 22:52:15 -03:00
parent ef61573cd3
commit dd2a448099
3 changed files with 17 additions and 6 deletions
+1 -1
View File
@@ -203,7 +203,7 @@ struct WindowSettings
{
bool fullscreen = false;
Window::FullscreenType fstype = Window::FULLSCREEN_DESKTOP;
bool vsync = true;
int vsync = 1;
int msaa = 0;
bool resizable = false;
int minwidth = 1;
+7 -2
View File
@@ -483,7 +483,12 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
SDL_RaiseWindow(window);
SDL_GL_SetSwapInterval(f.vsync ? 1 : 0);
SDL_GL_SetSwapInterval(f.vsync);
// Check if adaptive vsync was requested but not supported, and fall back
// to regular vsync if so.
if (f.vsync == -1 && SDL_GL_GetSwapInterval() != -1)
SDL_GL_SetSwapInterval(1);
updateSettings(f);
@@ -568,7 +573,7 @@ void Window::updateSettings(const WindowSettings &newsettings)
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &samples);
settings.msaa = (buffers > 0 ? samples : 0);
settings.vsync = SDL_GL_GetSwapInterval() != 0;
settings.vsync = SDL_GL_GetSwapInterval();
SDL_DisplayMode dmode = {};
SDL_GetCurrentDisplayMode(settings.display, &dmode);
+9 -3
View File
@@ -82,7 +82,6 @@ static int readWindowSettings(lua_State *L, int idx, WindowSettings &settings)
lua_pop(L, 1);
settings.fullscreen = luax_boolflag(L, idx, settingName(Window::SETTING_FULLSCREEN), settings.fullscreen);
settings.vsync = luax_boolflag(L, idx, settingName(Window::SETTING_VSYNC), settings.vsync);
settings.msaa = luax_intflag(L, idx, settingName(Window::SETTING_MSAA), settings.msaa);
settings.resizable = luax_boolflag(L, idx, settingName(Window::SETTING_RESIZABLE), settings.resizable);
settings.minwidth = luax_intflag(L, idx, settingName(Window::SETTING_MIN_WIDTH), settings.minwidth);
@@ -92,6 +91,13 @@ static int readWindowSettings(lua_State *L, int idx, WindowSettings &settings)
settings.display = luax_intflag(L, idx, settingName(Window::SETTING_DISPLAY), settings.display+1) - 1;
settings.highdpi = luax_boolflag(L, idx, settingName(Window::SETTING_HIGHDPI), settings.highdpi);
lua_getfield(L, idx, settingName(Window::SETTING_VSYNC));
if (lua_isnumber(L, -1))
settings.vsync = (int) lua_tointeger(L, -1);
else if (lua_isboolean(L, -1))
settings.vsync = lua_toboolean(L, -1);
lua_pop(L, 1);
lua_getfield(L, idx, settingName(Window::SETTING_X));
lua_getfield(L, idx, settingName(Window::SETTING_Y));
settings.useposition = !(lua_isnoneornil(L, -2) && lua_isnoneornil(L, -1));
@@ -122,7 +128,7 @@ int w_setMode(lua_State *L)
// Defaults
settings.fstype = Window::FULLSCREEN_DESKTOP;
settings.fullscreen = false;
settings.vsync = true;
settings.vsync = 1;
settings.msaa = 0;
settings.resizable = false;
settings.minwidth = 1;
@@ -186,7 +192,7 @@ int w_getMode(lua_State *L)
luax_pushboolean(L, settings.fullscreen);
lua_setfield(L, -2, settingName(Window::SETTING_FULLSCREEN));
luax_pushboolean(L, settings.vsync);
lua_pushinteger(L, settings.vsync);
lua_setfield(L, -2, settingName(Window::SETTING_VSYNC));
lua_pushinteger(L, settings.msaa);