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https://github.com/love2d/love.git
synced 2026-08-16 00:02:12 +02:00
The vsync field in t.window and love.window.setMode is now an integer.
0 disables vsync, 1 sets it to sync every screen refreshes, 2 sets it to sync every 2 screen refreshes (effectively setting the framerate to half the monitor's refresh rate), etc. As a special case, -1 also attempts to use adaptive vsync (vsync enabled when FPS is >= monitor's refresh rate, disabled whe not) if the driver supports it. --HG-- branch : minor
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@@ -203,7 +203,7 @@ struct WindowSettings
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{
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bool fullscreen = false;
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Window::FullscreenType fstype = Window::FULLSCREEN_DESKTOP;
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bool vsync = true;
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int vsync = 1;
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int msaa = 0;
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bool resizable = false;
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int minwidth = 1;
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@@ -483,7 +483,12 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
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SDL_RaiseWindow(window);
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SDL_GL_SetSwapInterval(f.vsync ? 1 : 0);
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SDL_GL_SetSwapInterval(f.vsync);
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// Check if adaptive vsync was requested but not supported, and fall back
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// to regular vsync if so.
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if (f.vsync == -1 && SDL_GL_GetSwapInterval() != -1)
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SDL_GL_SetSwapInterval(1);
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updateSettings(f);
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@@ -568,7 +573,7 @@ void Window::updateSettings(const WindowSettings &newsettings)
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SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &samples);
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settings.msaa = (buffers > 0 ? samples : 0);
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settings.vsync = SDL_GL_GetSwapInterval() != 0;
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settings.vsync = SDL_GL_GetSwapInterval();
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SDL_DisplayMode dmode = {};
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SDL_GetCurrentDisplayMode(settings.display, &dmode);
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@@ -82,7 +82,6 @@ static int readWindowSettings(lua_State *L, int idx, WindowSettings &settings)
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lua_pop(L, 1);
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settings.fullscreen = luax_boolflag(L, idx, settingName(Window::SETTING_FULLSCREEN), settings.fullscreen);
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settings.vsync = luax_boolflag(L, idx, settingName(Window::SETTING_VSYNC), settings.vsync);
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settings.msaa = luax_intflag(L, idx, settingName(Window::SETTING_MSAA), settings.msaa);
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settings.resizable = luax_boolflag(L, idx, settingName(Window::SETTING_RESIZABLE), settings.resizable);
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settings.minwidth = luax_intflag(L, idx, settingName(Window::SETTING_MIN_WIDTH), settings.minwidth);
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@@ -92,6 +91,13 @@ static int readWindowSettings(lua_State *L, int idx, WindowSettings &settings)
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settings.display = luax_intflag(L, idx, settingName(Window::SETTING_DISPLAY), settings.display+1) - 1;
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settings.highdpi = luax_boolflag(L, idx, settingName(Window::SETTING_HIGHDPI), settings.highdpi);
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lua_getfield(L, idx, settingName(Window::SETTING_VSYNC));
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if (lua_isnumber(L, -1))
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settings.vsync = (int) lua_tointeger(L, -1);
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else if (lua_isboolean(L, -1))
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settings.vsync = lua_toboolean(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, idx, settingName(Window::SETTING_X));
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lua_getfield(L, idx, settingName(Window::SETTING_Y));
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settings.useposition = !(lua_isnoneornil(L, -2) && lua_isnoneornil(L, -1));
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@@ -122,7 +128,7 @@ int w_setMode(lua_State *L)
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// Defaults
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settings.fstype = Window::FULLSCREEN_DESKTOP;
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settings.fullscreen = false;
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settings.vsync = true;
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settings.vsync = 1;
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settings.msaa = 0;
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settings.resizable = false;
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settings.minwidth = 1;
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@@ -186,7 +192,7 @@ int w_getMode(lua_State *L)
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luax_pushboolean(L, settings.fullscreen);
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lua_setfield(L, -2, settingName(Window::SETTING_FULLSCREEN));
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luax_pushboolean(L, settings.vsync);
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lua_pushinteger(L, settings.vsync);
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lua_setfield(L, -2, settingName(Window::SETTING_VSYNC));
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lua_pushinteger(L, settings.msaa);
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