Uniform value defines now exist in both the vertex and fragment shaders

This commit is contained in:
Alexander Szpakowski
2013-01-04 01:45:46 -04:00
parent c13b1fb03b
commit dcf9825226
2 changed files with 15 additions and 0 deletions
+4
View File
@@ -1323,6 +1323,10 @@ void main() {
#define extern uniform
#define Texel texture2D
#define ModelViewMatrix gl_ModelViewMatrix
#define ModelViewProjectionMatrix gl_ModelViewProjectionMatrix
#define NormalMatrix gl_NormalMatrix
#define ExternColor vec4(1.0)
#define VaryingColor gl_Color
#define VaryingTexCoord gl_TexCoord[0]
+11
View File
@@ -6327,6 +6327,17 @@ const unsigned char graphics_lua[] =
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