Initial Mercurial commit.

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rude
2009-07-26 15:46:49 +02:00
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/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Timer.h"
namespace love
{
namespace timer
{
namespace sdl
{
Timer::Timer()
: time_init(0), currTime(0), prevFpsUpdate(0), fps(0), fpsUpdateFrequency(1),
frames(0), dt(0)
{
// Init the SDL timer system.
if(SDL_InitSubSystem(SDL_INIT_TIMER) < 0)
throw Exception(SDL_GetError());
}
Timer::~Timer()
{
// Quit SDL timer.
SDL_QuitSubSystem(SDL_INIT_TIMER);
}
const char * Timer::getName() const
{
return "love.timer.sdl";
}
void Timer::step()
{
// Frames rendered
frames++;
// "Current" time is previous time by now.
prevTime = currTime;
// Get ticks from SDL
currTime = SDL_GetTicks();
// Convert to number of seconds
dt = (currTime - prevTime)/1000.0f;
// Update FPS?
if((currTime - prevFpsUpdate)/1000.0f > fpsUpdateFrequency)
{
fps = frames/fpsUpdateFrequency;
prevFpsUpdate = currTime;
frames = 0;
}
}
void Timer::sleep(unsigned int ms)
{
SDL_Delay(ms);
}
float Timer::getDelta() const
{
return dt;
}
float Timer::getFPS() const
{
return fps;
}
float Timer::getTime() const
{
return (SDL_GetTicks() - time_init)/1000.0f;
}
} // sdl
} // timer
} // love