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Initial Mercurial commit.
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/**
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* Copyright (c) 2006-2009 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_SOUND_LULLABY_VORBIS_DECODER_H
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#define LOVE_SOUND_LULLABY_VORBIS_DECODER_H
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// LOVE
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#include <common/Data.h>
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#include "Decoder.h"
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// vorbis
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#include <vorbis/codec.h>
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#include <vorbis/vorbisfile.h>
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namespace love
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{
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namespace sound
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{
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namespace lullaby
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{
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// Struct for handling data
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struct SOggFile
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{
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char * dataPtr; // Pointer to the data in memory
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int dataSize; // Size of the data
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int dataRead; // How much we've read so far
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};
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class VorbisDecoder : public Decoder
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{
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private:
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SOggFile oggFile; // (see struct)
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ov_callbacks vorbisCallbacks; // Callbacks used to read the file from mem
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OggVorbis_File handle; // Handle to the file
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vorbis_info * vorbisInfo; // Info
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vorbis_comment * vorbisComment; // Comments
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bool eof; // Whether we have reached the end of the file
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public:
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VorbisDecoder(Data * data, const std::string & ext, int bufferSize, int sampleRate);
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~VorbisDecoder();
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static bool accepts(const std::string & ext);
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love::sound::Decoder * clone();
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int decode();
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bool seek(int ms);
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bool rewind();
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bool isSeekable();
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int getChannels() const;
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int getBits() const;
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int getSampleRate() const;
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}; // VorbisDecoder
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} // lullaby
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} // sound
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} // love
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#endif // LOVE_SOUND_LULLABY_VORBIS_DECODER_H
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