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/**
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* Copyright (c) 2006-2009 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_PHYSICS_BOX2D_WRAP_REVOLUTE_JOINT_H
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#define LOVE_PHYSICS_BOX2D_WRAP_REVOLUTE_JOINT_H
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// LOVE
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#include <common/runtime.h>
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#include "wrap_Joint.h"
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#include "RevoluteJoint.h"
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namespace love
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{
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namespace physics
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{
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namespace box2d
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{
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RevoluteJoint * luax_checkrevolutejoint(lua_State * L, int idx);
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int _wrap_RevoluteJoint_getAngle(lua_State * L);
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int _wrap_RevoluteJoint_getSpeed(lua_State * L);
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int _wrap_RevoluteJoint_setMotorEnabled(lua_State * L);
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int _wrap_RevoluteJoint_isMotorEnabled(lua_State * L);
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int _wrap_RevoluteJoint_setMaxMotorTorque(lua_State * L);
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int _wrap_RevoluteJoint_getMaxMotorTorque(lua_State * L);
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int _wrap_RevoluteJoint_setMotorSpeed(lua_State * L);
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int _wrap_RevoluteJoint_getMotorSpeed(lua_State * L);
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int _wrap_RevoluteJoint_getMotorTorque(lua_State * L);
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int _wrap_RevoluteJoint_setLimitsEnabled(lua_State * L);
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int _wrap_RevoluteJoint_isLimitsEnabled(lua_State * L);
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int _wrap_RevoluteJoint_setUpperLimit(lua_State * L);
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int _wrap_RevoluteJoint_setLowerLimit(lua_State * L);
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int _wrap_RevoluteJoint_setLimits(lua_State * L);
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int _wrap_RevoluteJoint_getLowerLimit(lua_State * L);
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int _wrap_RevoluteJoint_getUpperLimit(lua_State * L);
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int _wrap_RevoluteJoint_getLimits(lua_State * L);
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int wrap_RevoluteJoint_open(lua_State * L);
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} // box2d
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} // physics
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} // love
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#endif // LOVE_PHYSICS_BOX2D_WRAP_REVOLUTE_JOINT_H
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