Initial Mercurial commit.

This commit is contained in:
rude
2009-07-26 15:46:49 +02:00
commit dcb3dfd83d
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/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_PrismaticJoint.h"
namespace love
{
namespace physics
{
namespace box2d
{
PrismaticJoint * luax_checkprismaticjoint(lua_State * L, int idx)
{
return luax_checktype<PrismaticJoint>(L, idx, "PrismaticJoint", LOVE_PHYSICS_PRISMATIC_JOINT_BITS);
}
int _wrap_PrismaticJoint_getTranslation(lua_State * L)
{
PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
lua_pushnumber(L, t->getTranslation());
return 1;
}
int _wrap_PrismaticJoint_getSpeed(lua_State * L)
{
PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
lua_pushnumber(L, t->getSpeed());
return 1;
}
int _wrap_PrismaticJoint_setMotorEnabled(lua_State * L)
{
PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
bool arg1 = luax_toboolean(L, 2);
t->setMotorEnabled(arg1);
return 0;
}
int _wrap_PrismaticJoint_isMotorEnabled(lua_State * L)
{
PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
luax_pushboolean(L, t->isMotorEnabled());
return 1;
}
int _wrap_PrismaticJoint_setMaxMotorForce(lua_State * L)
{
PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
t->setMaxMotorForce(arg1);
return 0;
}
int _wrap_PrismaticJoint_getMaxMotorForce(lua_State * L)
{
PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
lua_pushnumber(L, t->getMaxMotorForce());
return 1;
}
int _wrap_PrismaticJoint_setMotorSpeed(lua_State * L)
{
PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
t->setMotorSpeed(arg1);
return 0;
}
int _wrap_PrismaticJoint_getMotorSpeed(lua_State * L)
{
PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
lua_pushnumber(L, t->getMotorSpeed());
return 1;
}
int _wrap_PrismaticJoint_getMotorForce(lua_State * L)
{
PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
lua_pushnumber(L, t->getMotorForce());
return 1;
}
int _wrap_PrismaticJoint_setLimitsEnabled(lua_State * L)
{
PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
bool arg1 = luax_toboolean(L, 2);
t->setLimitsEnabled(arg1);
return 0;
}
int _wrap_PrismaticJoint_isLimitsEnabled(lua_State * L)
{
PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
luax_pushboolean(L, t->isLimitsEnabled());
return 1;
}
int _wrap_PrismaticJoint_setUpperLimit(lua_State * L)
{
PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
t->setUpperLimit(arg1);
return 0;
}
int _wrap_PrismaticJoint_setLowerLimit(lua_State * L)
{
PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
t->setLowerLimit(arg1);
return 0;
}
int _wrap_PrismaticJoint_setLimits(lua_State * L)
{
PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
float arg2 = (float)luaL_checknumber(L, 3);
t->setLimits(arg1, arg2);
return 0;
}
int _wrap_PrismaticJoint_getLowerLimit(lua_State * L)
{
PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
lua_pushnumber(L, t->getLowerLimit());
return 1;
}
int _wrap_PrismaticJoint_getUpperLimit(lua_State * L)
{
PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
lua_pushnumber(L, t->getUpperLimit());
return 1;
}
int _wrap_PrismaticJoint_getLimits(lua_State * L)
{
PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
lua_remove(L, 1);
return t->getLimits(L);
}
static const luaL_Reg wrap_PrismaticJoint_functions[] = {
{ "getTranslation", _wrap_PrismaticJoint_getTranslation },
{ "getSpeed", _wrap_PrismaticJoint_getSpeed },
{ "setMotorEnabled", _wrap_PrismaticJoint_setMotorEnabled },
{ "isMotorEnabled", _wrap_PrismaticJoint_isMotorEnabled },
{ "setMaxMotorForce", _wrap_PrismaticJoint_setMaxMotorForce },
{ "getMaxMotorForce", _wrap_PrismaticJoint_getMaxMotorForce },
{ "setMotorSpeed", _wrap_PrismaticJoint_setMotorSpeed },
{ "getMotorSpeed", _wrap_PrismaticJoint_getMotorSpeed },
{ "getMotorForce", _wrap_PrismaticJoint_getMotorForce },
{ "setLimitsEnabled", _wrap_PrismaticJoint_setLimitsEnabled },
{ "isLimitsEnabled", _wrap_PrismaticJoint_isLimitsEnabled },
{ "setUpperLimit", _wrap_PrismaticJoint_setUpperLimit },
{ "setLowerLimit", _wrap_PrismaticJoint_setLowerLimit },
{ "setLimits", _wrap_PrismaticJoint_setLimits },
{ "getLowerLimit", _wrap_PrismaticJoint_getLowerLimit },
{ "getUpperLimit", _wrap_PrismaticJoint_getUpperLimit },
{ "getLimits", _wrap_PrismaticJoint_getLimits },
// From Joint.
{ "getType", _wrap_Joint_getType },
{ "getAnchors", _wrap_Joint_getAnchors },
{ "getReactionForce", _wrap_Joint_getReactionForce },
{ "getReactionTorque", _wrap_Joint_getReactionTorque },
{ "setCollideConnected", _wrap_Joint_setCollideConnected },
{ "getCollideConnected", _wrap_Joint_getCollideConnected },
{ 0, 0 }
};
int wrap_PrismaticJoint_open(lua_State * L)
{
luax_register_type(L, "PrismaticJoint", wrap_PrismaticJoint_functions);
return 0;
}
} // box2d
} // physics
} // love