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Initial Mercurial commit.
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/**
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* Copyright (c) 2006-2009 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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// LOVE
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#include "wrap_Joint.h"
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namespace love
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{
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namespace physics
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{
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namespace box2d
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{
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Joint * luax_checkjoint(lua_State * L, int idx)
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{
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return luax_checktype<Joint>(L, idx, "Joint", LOVE_PHYSICS_JOINT_BITS);
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}
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int _wrap_Joint_getType(lua_State * L)
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{
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Joint * t = luax_checkjoint(L, 1);
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lua_pushinteger(L, t->getType());
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return 1;
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}
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int _wrap_Joint_getAnchors(lua_State * L)
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{
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Joint * t = luax_checkjoint(L, 1);
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lua_remove(L, 1);
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return t->getAnchors(L);
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}
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int _wrap_Joint_getReactionForce(lua_State * L)
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{
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Joint * t = luax_checkjoint(L, 1);
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lua_remove(L, 1);
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return t->getReactionForce(L);
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}
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int _wrap_Joint_getReactionTorque(lua_State * L)
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{
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Joint * t = luax_checkjoint(L, 1);
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lua_pushnumber(L, t->getReactionTorque());
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return 1;
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}
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int _wrap_Joint_setCollideConnected(lua_State * L)
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{
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Joint * t = luax_checkjoint(L, 1);
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bool arg1 = luax_toboolean(L, 2);
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t->setCollideConnected(arg1);
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return 0;
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}
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int _wrap_Joint_getCollideConnected(lua_State * L)
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{
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Joint * t = luax_checkjoint(L, 1);
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luax_pushboolean(L, t->getCollideConnected());
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return 1;
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}
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static const luaL_Reg wrap_Joint_functions[] = {
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{ "getType", _wrap_Joint_getType },
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{ "getAnchors", _wrap_Joint_getAnchors },
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{ "getReactionForce", _wrap_Joint_getReactionForce },
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{ "getReactionTorque", _wrap_Joint_getReactionTorque },
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{ "setCollideConnected", _wrap_Joint_setCollideConnected },
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{ "getCollideConnected", _wrap_Joint_getCollideConnected },
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{ 0, 0 }
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};
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int wrap_Joint_open(lua_State * L)
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{
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luax_register_type(L, "Joint", wrap_Joint_functions);
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return 0;
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}
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} // box2d
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} // physics
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} // love
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