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Initial Mercurial commit.
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/**
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* Copyright (c) 2006-2009 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_Contact.h"
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namespace love
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{
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namespace physics
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{
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namespace box2d
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{
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Contact * luax_checkcontact(lua_State * L, int idx)
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{
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return luax_checktype<Contact>(L, idx, "Contact", LOVE_PHYSICS_CONTACT_BITS);
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}
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int _wrap_Contact_getPosition(lua_State * L)
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{
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Contact * t = luax_checkcontact(L, 1);
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return t->getPosition(L);
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}
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int _wrap_Contact_getVelocity(lua_State * L)
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{
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Contact * t = luax_checkcontact(L, 1);
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return t->getVelocity(L);
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}
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int _wrap_Contact_getNormal(lua_State * L)
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{
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Contact * t = luax_checkcontact(L, 1);
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return t->getNormal(L);
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}
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int _wrap_Contact_getSeparation(lua_State * L)
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{
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Contact * t = luax_checkcontact(L, 1);
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lua_pushnumber(L, t->getSeparation());
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return 1;
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}
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int _wrap_Contact_getFriction(lua_State * L)
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{
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Contact * t = luax_checkcontact(L, 1);
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lua_pushnumber(L, t->getFriction());
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return 1;
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}
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int _wrap_Contact_getRestitution(lua_State * L)
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{
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Contact * t = luax_checkcontact(L, 1);
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lua_pushnumber(L, t->getRestitution());
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return 1;
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}
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static const luaL_Reg wrap_Contact_functions[] = {
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{ "getPosition", _wrap_Contact_getPosition },
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{ "getVelocity", _wrap_Contact_getVelocity },
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{ "getNormal", _wrap_Contact_getNormal },
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{ "getSeparation", _wrap_Contact_getSeparation },
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{ "getFriction", _wrap_Contact_getFriction },
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{ "getRestitution", _wrap_Contact_getRestitution },
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{ 0, 0 }
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};
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int wrap_Contact_open(lua_State * L)
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{
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luax_register_type(L, "Contact", wrap_Contact_functions);
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return 0;
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}
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} // box2d
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} // physics
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} // love
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