mirror of
https://github.com/love2d/love.git
synced 2026-08-15 07:41:11 +02:00
Initial Mercurial commit.
This commit is contained in:
@@ -0,0 +1,234 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2009 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#include "World.h"
|
||||
|
||||
#include "Shape.h"
|
||||
#include "Contact.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace physics
|
||||
{
|
||||
namespace box2d
|
||||
{
|
||||
|
||||
World::World(b2AABB aabb)
|
||||
: add_ref(0), meter(DEFAULT_METER)
|
||||
{
|
||||
world = new b2World(scaleDown(aabb), b2Vec2(0,0), true);
|
||||
world->SetContactListener(this);
|
||||
add_contacts.reserve(10);
|
||||
}
|
||||
|
||||
World::World(b2AABB aabb, b2Vec2 gravity, bool sleep)
|
||||
: add_ref(0), meter(DEFAULT_METER)
|
||||
{
|
||||
world = new b2World(scaleDown(aabb), scaleDown(gravity), sleep);
|
||||
world->SetContactListener(this);
|
||||
add_contacts.reserve(10);
|
||||
}
|
||||
|
||||
World::~World()
|
||||
{
|
||||
if(add_ref != 0)
|
||||
delete add_ref;
|
||||
|
||||
delete world;
|
||||
}
|
||||
|
||||
void World::update(float dt)
|
||||
{
|
||||
world->Step(dt, 10);
|
||||
|
||||
// Process contacts.
|
||||
if(add_ref != 0)
|
||||
{
|
||||
lua_State * L = add_ref->getL();
|
||||
for(int i = 0;i<(int)add_contacts.size();i++)
|
||||
{
|
||||
// Push the function.
|
||||
add_ref->push();
|
||||
|
||||
// Push first userdata.
|
||||
{
|
||||
shapeudata * d = (shapeudata *)(add_contacts[i]->point.shape1->GetUserData());
|
||||
if(d->ref != 0)
|
||||
d->ref->push();
|
||||
else
|
||||
lua_pushnil(L);
|
||||
}
|
||||
|
||||
// Push first userdata.
|
||||
{
|
||||
shapeudata * d = (shapeudata *)(add_contacts[i]->point.shape2->GetUserData());
|
||||
if(d->ref != 0)
|
||||
d->ref->push();
|
||||
else
|
||||
lua_pushnil(L);
|
||||
}
|
||||
|
||||
luax_newtype(L, "Contact", (LOVE_PHYSICS_CONTACT_BITS), (void*)add_contacts[i], false);
|
||||
lua_call(L, 3, 0);
|
||||
}
|
||||
|
||||
// Clear contacts.
|
||||
for(int i = 0;i<(int)add_contacts.size();i++)
|
||||
delete add_contacts[i];
|
||||
add_contacts.clear();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void World::Add(const b2ContactPoint* point)
|
||||
{
|
||||
/**
|
||||
* We must copy contacts, since we're not allowed to process
|
||||
* them inside this function. Removing bodies in this function
|
||||
* pretty much guarantees segfault. ^^
|
||||
**/
|
||||
|
||||
if(add_ref != 0)
|
||||
add_contacts.push_back(new Contact(this, point));
|
||||
}
|
||||
|
||||
int World::setCallback(lua_State * L)
|
||||
{
|
||||
luax_assert_argc(L, 1, 1);
|
||||
luax_assert_function(L, -1);
|
||||
|
||||
if(add_ref != 0)
|
||||
{
|
||||
delete add_ref;
|
||||
add_ref = 0;
|
||||
}
|
||||
|
||||
add_ref = new Reference(L);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int World::getCallback(lua_State * L)
|
||||
{
|
||||
if(add_ref != 0)
|
||||
add_ref->push();
|
||||
else
|
||||
lua_pushnil(L);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void World::setGravity(float x, float y)
|
||||
{
|
||||
world->SetGravity(scaleDown(b2Vec2(x, y)));
|
||||
}
|
||||
|
||||
int World::getGravity(lua_State * L)
|
||||
{
|
||||
b2Vec2 v = scaleUp(world->m_gravity);
|
||||
lua_pushnumber(L, v.x);
|
||||
lua_pushnumber(L, v.y);
|
||||
return 2;
|
||||
}
|
||||
|
||||
void World::setAllowSleep(bool allow)
|
||||
{
|
||||
world->m_allowSleep = allow;
|
||||
}
|
||||
|
||||
bool World::isAllowSleep() const
|
||||
{
|
||||
return world->m_allowSleep;
|
||||
}
|
||||
|
||||
int World::getBodyCount()
|
||||
{
|
||||
return world->GetBodyCount();
|
||||
}
|
||||
|
||||
int World::getJointCount()
|
||||
{
|
||||
return world->GetJointCount();
|
||||
}
|
||||
|
||||
void World::setMeter(int meter)
|
||||
{
|
||||
this->meter = meter;
|
||||
}
|
||||
|
||||
int World::getMeter() const
|
||||
{
|
||||
return this->meter;
|
||||
}
|
||||
|
||||
void World::scaleDown(float & x, float & y)
|
||||
{
|
||||
x /= (float)meter;
|
||||
y /= (float)meter;
|
||||
}
|
||||
|
||||
void World::scaleUp(float & x, float & y)
|
||||
{
|
||||
x *= (float)meter;
|
||||
y *= (float)meter;
|
||||
}
|
||||
|
||||
float World::scaleDown(float f)
|
||||
{
|
||||
return f/(float)meter;
|
||||
}
|
||||
|
||||
float World::scaleUp(float f)
|
||||
{
|
||||
return f*(float)meter;
|
||||
}
|
||||
|
||||
b2Vec2 World::scaleDown(const b2Vec2 & v)
|
||||
{
|
||||
b2Vec2 t = v;
|
||||
scaleDown(t.x, t.y);
|
||||
return t;
|
||||
}
|
||||
|
||||
b2Vec2 World::scaleUp(const b2Vec2 & v)
|
||||
{
|
||||
b2Vec2 t = v;
|
||||
scaleUp(t.x, t.y);
|
||||
return t;
|
||||
}
|
||||
|
||||
b2AABB World::scaleDown(const b2AABB & aabb)
|
||||
{
|
||||
b2AABB t;
|
||||
t.lowerBound = scaleDown(aabb.lowerBound);
|
||||
t.upperBound = scaleDown(aabb.upperBound);
|
||||
return t;
|
||||
}
|
||||
|
||||
b2AABB World::scaleUp(const b2AABB & aabb)
|
||||
{
|
||||
b2AABB t;
|
||||
t.lowerBound = scaleUp(aabb.lowerBound);
|
||||
t.upperBound = scaleUp(aabb.upperBound);
|
||||
return t;
|
||||
}
|
||||
|
||||
} // box2d
|
||||
} // physics
|
||||
} // love
|
||||
Reference in New Issue
Block a user