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Initial Mercurial commit.
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/**
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* Copyright (c) 2006-2009 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "Shape.h"
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// Module
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#include "Body.h"
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#include "World.h"
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// STD
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#include <bitset>
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namespace love
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{
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namespace physics
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{
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namespace box2d
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{
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Shape::Shape(Body * body)
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: body(body)
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{
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body->retain();
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data = new shapeudata();
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data->ref = 0;
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}
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Shape::~Shape()
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{
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if(data->ref != 0)
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delete data->ref;
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delete data;
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data = 0;
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}
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int Shape::getType() const
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{
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switch(shape->GetType())
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{
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case e_circleShape:
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return SHAPE_CIRCLE;
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case e_polygonShape:
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return SHAPE_POLYGON;
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default:
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return -1;
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}
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}
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void Shape::setFriction(float friction)
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{
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shape->m_friction = friction;
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}
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void Shape::setRestitution(float restitution)
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{
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shape->m_restitution = restitution;
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}
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void Shape::setDensity(float density)
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{
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shape->m_density = density;
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}
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void Shape::setSensor(bool sensor)
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{
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shape->m_isSensor = sensor;
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}
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float Shape::getFriction() const
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{
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return shape->GetFriction();
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}
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float Shape::getRestituion() const
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{
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return shape->GetRestitution();
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}
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float Shape::getDensity() const
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{
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return shape->m_density;
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}
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bool Shape::isSensor() const
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{
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return shape->IsSensor();
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}
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Body * Shape::getBody() const
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{
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return body;
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}
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bool Shape::testPoint(float x, float y) const
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{
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return shape->TestPoint(shape->GetBody()->GetXForm(), body->world->scaleDown(b2Vec2(x, y)));
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}
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int Shape::testSegment(lua_State * L)
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{
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love::luax_assert_argc(L, 4, 4);
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b2Segment s;
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s.p1.x = (float)lua_tonumber(L, 1);
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s.p1.y = (float)lua_tonumber(L, 2);
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s.p2.x = (float)lua_tonumber(L, 3);
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s.p2.y = (float)lua_tonumber(L, 4);
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s.p1 = body->world->scaleDown(s.p1);
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s.p2 = body->world->scaleDown(s.p2);
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float lambda;
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b2Vec2 normal;
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if(shape->TestSegment(shape->GetBody()->GetXForm(), &lambda, &normal, s, 1.0f))
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{
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lua_pushnumber(L, lambda);
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normal = body->world->scaleUp(normal);
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lua_pushnumber(L, normal.x);
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lua_pushnumber(L, normal.y);
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return 3;
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}
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return 0;
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}
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int Shape::setCategory(lua_State * L)
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{
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b2FilterData f = shape->GetFilterData();
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f.categoryBits = (uint16)getBits(L);
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shape->SetFilterData(f);
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shape->GetBody()->GetWorld()->Refilter(shape);
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return 0;
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}
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int Shape::setMask(lua_State * L)
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{
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b2FilterData f = shape->GetFilterData();
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f.maskBits = ~(uint16)getBits(L);
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shape->SetFilterData(f);
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shape->GetBody()->GetWorld()->Refilter(shape);
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return 0;
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}
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int Shape::getCategory(lua_State * L)
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{
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return pushBits(L, shape->GetFilterData().categoryBits);
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}
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int Shape::getMask(lua_State * L)
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{
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return pushBits(L, ~(shape->GetFilterData().maskBits));
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}
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int Shape::setData(lua_State * L)
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{
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love::luax_assert_argc(L, 1, 1);
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if(data->ref != 0)
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{
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delete data->ref;
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data->ref = 0;
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}
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data->ref = new Reference(L);
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return 0;
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}
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int Shape::getData(lua_State * L)
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{
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love::luax_assert_argc(L, 0, 0);
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if(data->ref != 0)
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data->ref->push();
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else
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lua_pushnil(L);
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return 1;
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}
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int Shape::getBoundingBox(lua_State * L)
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{
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love::luax_assert_argc(L, 0, 0);
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b2AABB bb;
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shape->ComputeAABB(&bb, shape->GetBody()->GetXForm());
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bb = body->world->scaleUp(bb);
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// Top left.
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lua_pushnumber(L, bb.lowerBound.x);
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lua_pushnumber(L, bb.upperBound.y);
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// Bottom left.
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lua_pushnumber(L, bb.lowerBound.x);
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lua_pushnumber(L, bb.lowerBound.y);
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// Bottom right.
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lua_pushnumber(L, bb.upperBound.x);
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lua_pushnumber(L, bb.lowerBound.y);
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// Top right.
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lua_pushnumber(L, bb.upperBound.x);
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lua_pushnumber(L, bb.upperBound.y);
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return 8;
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}
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uint16 Shape::getBits(lua_State * L)
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{
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// Get number of args.
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int argc = lua_gettop(L);
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// The new bitset.
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std::bitset<16> b;
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for(int i = 1;i<=argc;i++)
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{
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size_t bpos = (size_t)(lua_tointeger(L, i)-1);
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if(bpos < 0 || bpos > 16)
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return luaL_error(L, "Values must be in range 1-16.");
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b.set(bpos, true);
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}
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return (uint16)b.to_ulong();
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}
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int Shape::pushBits(lua_State * L, uint16 bits)
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{
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// Create a bitset.
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std::bitset<16> b((unsigned long)bits);
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// Push all set bits.
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for(int i = 0;i<16;i++)
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if(b.test(i))
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lua_pushinteger(L, i+1);
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// Count number of set bits.
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return (int)b.count();
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}
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} // box2d
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} // physics
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} // love
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