mirror of
https://github.com/love2d/love.git
synced 2026-08-16 00:02:12 +02:00
Initial Mercurial commit.
This commit is contained in:
@@ -0,0 +1,108 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2009 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#ifndef LOVE_PHYSICS_BOX2D_PULLEY_JOINT_H
|
||||
#define LOVE_PHYSICS_BOX2D_PULLEY_JOINT_H
|
||||
|
||||
// Module
|
||||
#include "Joint.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace physics
|
||||
{
|
||||
namespace box2d
|
||||
{
|
||||
/**
|
||||
* The PulleyJoint The pulley connects two bodies to ground and
|
||||
* to each other. As one body goes up, the other goes down. The
|
||||
* total length of the pulley rope is conserved according to the
|
||||
* initial configuration: length1 + ratio * length2 <= constant.
|
||||
**/
|
||||
class PulleyJoint : public Joint
|
||||
{
|
||||
private:
|
||||
// The Box2D DistanceJoint object.
|
||||
b2PulleyJoint * joint;
|
||||
public:
|
||||
|
||||
/**
|
||||
* Creates a PulleyJoint connecting body1 to body2.
|
||||
**/
|
||||
PulleyJoint(Body * body1, Body * body2, b2Vec2 groundAnchor1, b2Vec2 groundAnchor2, b2Vec2 anchor1, b2Vec2 anchor2, float ratio);
|
||||
|
||||
virtual ~PulleyJoint();
|
||||
|
||||
/**
|
||||
* Gets the ground anchors position in world
|
||||
* coordinates.
|
||||
**/
|
||||
int getGroundAnchors(lua_State * L);
|
||||
|
||||
/**
|
||||
* Sets the max rope lengths (a value of zero keeps it
|
||||
* unchanged). Beware that Box2D also imposes a maximum,
|
||||
* so the smallest of these is actually set.
|
||||
**/
|
||||
void setMaxLengths(float maxlength1, float maxlength2);
|
||||
|
||||
/**
|
||||
* Gets the max rope lengths.
|
||||
**/
|
||||
int getMaxLengths(lua_State * L);
|
||||
|
||||
/**
|
||||
* Sets the total length of the rope and updates the
|
||||
* MaxLengths values accordingly.
|
||||
**/
|
||||
void setConstant(float length);
|
||||
|
||||
/**
|
||||
* Gets the total length of the rope.
|
||||
**/
|
||||
float getConstant() const;
|
||||
|
||||
/**
|
||||
* Gets the current length of the segment attached to body1.
|
||||
**/
|
||||
float getLength1() const;
|
||||
|
||||
/**
|
||||
* Gets the current length of the segment attached to body2.
|
||||
**/
|
||||
float getLength2() const;
|
||||
|
||||
/**
|
||||
* Sets the pulley ratio.
|
||||
**/
|
||||
void setRatio(float ratio);
|
||||
|
||||
/**
|
||||
* Gets the pulley ratio.
|
||||
**/
|
||||
float getRatio() const;
|
||||
|
||||
};
|
||||
|
||||
} // box2d
|
||||
} // physics
|
||||
} // love
|
||||
|
||||
#endif // LOVE_PHYSICS_BOX2D_PULLEY_JOINT_H
|
||||
Reference in New Issue
Block a user