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/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_PHYSICS_BOX2D_PRISMATIC_JOINT_H
#define LOVE_PHYSICS_BOX2D_PRISMATIC_JOINT_H
// Module
#include "Joint.h"
namespace love
{
namespace physics
{
namespace box2d
{
/**
* PrismaticJoints allow shapes to move in relation to eachother
* along a defined axis.
**/
class PrismaticJoint : public Joint
{
private:
// The Box2D prismatic joint object.
b2PrismaticJoint * joint;
public:
/**
* Creates a new PrismaticJoint connecting body1 and body2.
**/
PrismaticJoint(Body * body1, Body * body2, float x, float y, float ax, float ay);
virtual ~PrismaticJoint();
/**
* Get the current joint translation, usually in meters.
**/
float getTranslation() const;
/**
* Get the current joint translation speed, usually in meters per second.
**/
float getSpeed() const;
/**
* Enable/disable the joint motor.
**/
void setMotorEnabled(bool motor);
/**
* Checks whether the motor is enabled.
**/
bool isMotorEnabled() const;
/**
* Set the maximum motor force, usually in N.
**/
void setMaxMotorForce(float force);
/**
* Get the current motor force, usually in N.
**/
float getMaxMotorForce() const;
/**
* Set the motor speed, usually in meters per second.
**/
void setMotorSpeed(float speed);
/**
* Get the motor speed, usually in meters per second.
**/
float getMotorSpeed() const;
/**
* Get the current motor force, usually in N.
**/
float getMotorForce() const;
/**
* Enable/disable the joint limit.
**/
void setLimitsEnabled(bool limit);
/**
* Checks whether limits are enabled.
**/
bool isLimitsEnabled() const;
/**
* Sets the upper limit, usually in meters.
**/
void setUpperLimit(float limit);
/**
* Sets the lower limit, usually in meters.
**/
void setLowerLimit(float limit);
/**
* Sets the limits, usually in meters.
**/
void setLimits(float lower, float upper);
/**
* Gets the lower limit, usually in meters.
**/
float getLowerLimit() const;
/**
* Gets the upper limit, usually in meters.
**/
float getUpperLimit() const;
/**
* Gets the limits, usually in meters.
* @returns The upper limit.
* @returns The lower limit.
**/
int getLimits(lua_State * L);
};
} // box2d
} // physics
} // love
#endif // LOVE_PHYSICS_BOX2D_PRISMATIC_JOINT_H