Initial Mercurial commit.

This commit is contained in:
rude
2009-07-26 15:46:49 +02:00
commit dcb3dfd83d
417 changed files with 124060 additions and 0 deletions
@@ -0,0 +1,141 @@
/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "PrismaticJoint.h"
// Module
#include "Body.h"
#include "World.h"
namespace love
{
namespace physics
{
namespace box2d
{
PrismaticJoint::PrismaticJoint(Body * body1, Body * body2, float x, float y, float ax, float ay)
: Joint(body1, body2)
{
b2PrismaticJointDef def;
def.Initialize(body1->body, body2->body, world->scaleDown(b2Vec2(x,y)), b2Vec2(ax,ay));
def.lowerTranslation = 0.0f;
def.upperTranslation = 100.0f;
def.enableLimit = true;
joint = (b2PrismaticJoint*)createJoint(&def);
}
PrismaticJoint::~PrismaticJoint()
{
destroyJoint(joint);
joint = 0;
}
float PrismaticJoint::getTranslation() const
{
return world->scaleDown(joint->GetJointTranslation());
}
float PrismaticJoint::getSpeed() const
{
return world->scaleDown(joint->GetJointSpeed());
}
void PrismaticJoint::setMotorEnabled(bool motor)
{
return joint->EnableMotor(true);
}
bool PrismaticJoint::isMotorEnabled() const
{
return joint->IsMotorEnabled();
}
void PrismaticJoint::setMaxMotorForce(float force)
{
joint->SetMaxMotorForce(force);
}
float PrismaticJoint::getMaxMotorForce() const
{
return joint->GetMotorForce();
}
void PrismaticJoint::setMotorSpeed(float speed)
{
joint->SetMotorSpeed(speed);
}
float PrismaticJoint::getMotorSpeed() const
{
return joint->GetMotorSpeed();
}
float PrismaticJoint::getMotorForce() const
{
return joint->GetMotorForce();
}
void PrismaticJoint::setLimitsEnabled(bool limit)
{
joint->EnableLimit(limit);
}
bool PrismaticJoint::isLimitsEnabled() const
{
return joint->IsLimitEnabled();
}
void PrismaticJoint::setUpperLimit(float limit)
{
joint->SetLimits(joint->GetLowerLimit(), world->scaleDown(limit));
}
void PrismaticJoint::setLowerLimit(float limit)
{
joint->SetLimits(world->scaleDown(limit), joint->GetUpperLimit());
}
void PrismaticJoint::setLimits(float lower, float upper)
{
joint->SetLimits(world->scaleDown(lower), world->scaleDown(upper));
}
float PrismaticJoint::getLowerLimit() const
{
return world->scaleUp(joint->GetLowerLimit());
}
float PrismaticJoint::getUpperLimit() const
{
return world->scaleUp(joint->GetUpperLimit());
}
int PrismaticJoint::getLimits(lua_State * L)
{
lua_pushnumber(L, world->scaleUp(joint->GetLowerLimit()));
lua_pushnumber(L, world->scaleUp(joint->GetUpperLimit()));
return 2;
}
} // box2d
} // physics
} // love