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/**
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* Copyright (c) 2006-2009 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_PHYSICS_BOX2D_POLYGON_SHAPE_H
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#define LOVE_PHYSICS_BOX2D_POLYGON_SHAPE_H
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// Module
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#include "Shape.h"
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namespace love
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{
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namespace physics
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{
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namespace box2d
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{
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/**
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* You should know what a Polygon is. :)
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*
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* This class is needed so that we can easily get
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* the transformed points in Lua. By calling shape:getPoints(),
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* the result can be passed directly to love.graphics.polygon().
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**/
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class PolygonShape : public Shape
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{
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public:
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/**
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* Create a new PolygonShape from the parent Body and
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* a Box2D polygon definition.
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* @param body The parent Body.
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* @param def The polygon definition.
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**/
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PolygonShape(Body * body, b2PolygonDef * def);
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virtual ~PolygonShape();
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/**
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* Returns the transformed points of the polygon.
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* This function is useful for debug drawing and such.
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*
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* The result can be directly passed into love.graphics.polygon().
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**/
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int getPoints(lua_State * L);
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};
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} // box2d
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} // physics
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} // love
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#endif // LOVE_PHYSICS_BOX2D_POLYGON_SHAPE_H
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