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2009-07-26 15:46:49 +02:00
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/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_PHYSICS_BOX2D_POLYGON_SHAPE_H
#define LOVE_PHYSICS_BOX2D_POLYGON_SHAPE_H
// Module
#include "Shape.h"
namespace love
{
namespace physics
{
namespace box2d
{
/**
* You should know what a Polygon is. :)
*
* This class is needed so that we can easily get
* the transformed points in Lua. By calling shape:getPoints(),
* the result can be passed directly to love.graphics.polygon().
**/
class PolygonShape : public Shape
{
public:
/**
* Create a new PolygonShape from the parent Body and
* a Box2D polygon definition.
* @param body The parent Body.
* @param def The polygon definition.
**/
PolygonShape(Body * body, b2PolygonDef * def);
virtual ~PolygonShape();
/**
* Returns the transformed points of the polygon.
* This function is useful for debug drawing and such.
*
* The result can be directly passed into love.graphics.polygon().
**/
int getPoints(lua_State * L);
};
} // box2d
} // physics
} // love
#endif // LOVE_PHYSICS_BOX2D_POLYGON_SHAPE_H