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Initial Mercurial commit.
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/**
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* Copyright (c) 2006-2009 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "DistanceJoint.h"
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// Module
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#include "Body.h"
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#include "World.h"
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namespace love
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{
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namespace physics
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{
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namespace box2d
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{
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DistanceJoint::DistanceJoint(Body * body1, Body * body2, float x1, float y1, float x2, float y2)
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: Joint(body1, body2)
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{
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b2DistanceJointDef def;
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def.Initialize(body1->body, body2->body, world->scaleDown(b2Vec2(x1,y1)), world->scaleDown(b2Vec2(x2,y2)));
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joint = (b2DistanceJoint*)createJoint(&def);
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}
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DistanceJoint::~DistanceJoint()
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{
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destroyJoint(joint);
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joint = 0;
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}
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void DistanceJoint::setLength(float length)
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{
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joint->m_length = world->scaleDown(length);
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}
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float DistanceJoint::getLength() const
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{
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return world->scaleUp(joint->m_length);
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}
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void DistanceJoint::setFrequency(float hz)
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{
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joint->m_frequencyHz = hz;
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}
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float DistanceJoint::getFrequency() const
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{
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return joint->m_frequencyHz;
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}
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void DistanceJoint::setDamping(float d)
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{
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joint->m_dampingRatio = d;
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}
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float DistanceJoint::getDamping() const
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{
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return joint->m_dampingRatio;
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}
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} // box2d
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} // physics
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} // love
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