Initial Mercurial commit.

This commit is contained in:
rude
2009-07-26 15:46:49 +02:00
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/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "DistanceJoint.h"
// Module
#include "Body.h"
#include "World.h"
namespace love
{
namespace physics
{
namespace box2d
{
DistanceJoint::DistanceJoint(Body * body1, Body * body2, float x1, float y1, float x2, float y2)
: Joint(body1, body2)
{
b2DistanceJointDef def;
def.Initialize(body1->body, body2->body, world->scaleDown(b2Vec2(x1,y1)), world->scaleDown(b2Vec2(x2,y2)));
joint = (b2DistanceJoint*)createJoint(&def);
}
DistanceJoint::~DistanceJoint()
{
destroyJoint(joint);
joint = 0;
}
void DistanceJoint::setLength(float length)
{
joint->m_length = world->scaleDown(length);
}
float DistanceJoint::getLength() const
{
return world->scaleUp(joint->m_length);
}
void DistanceJoint::setFrequency(float hz)
{
joint->m_frequencyHz = hz;
}
float DistanceJoint::getFrequency() const
{
return joint->m_frequencyHz;
}
void DistanceJoint::setDamping(float d)
{
joint->m_dampingRatio = d;
}
float DistanceJoint::getDamping() const
{
return joint->m_dampingRatio;
}
} // box2d
} // physics
} // love