Initial Mercurial commit.

This commit is contained in:
rude
2009-07-26 15:46:49 +02:00
commit dcb3dfd83d
417 changed files with 124060 additions and 0 deletions
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/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Mouse.h"
// SDL
#include <SDL.h>
namespace love
{
namespace mouse
{
namespace sdl
{
const char * Mouse::getName() const
{
return "love.mouse.sdl";
}
int Mouse::getX() const
{
int x;
SDL_GetMouseState(&x, 0);
return x;
}
int Mouse::getY() const
{
int y;
SDL_GetMouseState(0, &y);
return y;
}
void Mouse::getPosition(int * x, int * y) const
{
SDL_GetMouseState(x, y);
}
void Mouse::setPosition(int x, int y)
{
SDL_WarpMouse(x, y);
}
void Mouse::setVisible(bool visible)
{
SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE);
}
bool Mouse::isDown(int button) const
{
return (SDL_GetMouseState(0, 0) & SDL_BUTTON(button)) != 0;
}
bool Mouse::isVisible() const
{
return (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE) ? true : false;
}
void Mouse::setGrab(bool grab)
{
SDL_WM_GrabInput(grab ? SDL_GRAB_ON : SDL_GRAB_OFF);
}
bool Mouse::isGrabbed() const
{
return (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON ? true : false);
}
} // sdl
} // mouse
} // love
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/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_MOUSE_SDL_MOUSE_H
#define LOVE_MOUSE_SDL_MOUSE_H
// LOVE
#include <common/Module.h>
namespace love
{
namespace mouse
{
namespace sdl
{
class Mouse : public Module
{
public:
// Implements Module.
const char * getName() const;
int getX() const;
int getY() const;
void getPosition(int * x, int * y) const;
void setPosition(int x, int y);
void setVisible(bool visible);
bool isDown(int button) const;
bool isVisible() const;
void setGrab(bool grab);
bool isGrabbed() const;
}; // Mouse
} // sdl
} // mouse
} // love
#endif // LOVE_MOUSE_SDL_MOUSE_H
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/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_Mouse.h"
namespace love
{
namespace mouse
{
namespace sdl
{
static Mouse * instance = 0;
int _wrap_getX(lua_State * L)
{
lua_pushnumber(L, instance->getX());
return 1;
}
int _wrap_getY(lua_State * L)
{
lua_pushnumber(L, instance->getY());
return 1;
}
int _wrap_getPosition(lua_State * L)
{
int x, y;
instance->getPosition(&x, &y);
lua_pushinteger(L, x);
lua_pushinteger(L, y);
return 2;
}
int _wrap_setPosition(lua_State * L)
{
int x = luaL_checkint(L, 1);
int y = luaL_checkint(L, 2);
instance->setPosition(x, y);
return 0;
}
int _wrap_isDown(lua_State * L)
{
int b = luaL_checkint(L, 1);
luax_pushboolean(L, instance->isDown(b));
return 1;
}
int _wrap_setVisible(lua_State * L)
{
bool b = luax_toboolean(L, 1);
instance->setVisible(b);
return 0;
}
int _wrap_isVisible(lua_State * L)
{
luax_pushboolean(L, instance->isVisible());
return 1;
}
int _wrap_setGrap(lua_State * L)
{
bool b = luax_toboolean(L, 1);
instance->setGrab(b);
return 0;
}
int _wrap_isGrabbed(lua_State * L)
{
luax_pushboolean(L, instance->isGrabbed());
return 1;
}
// List of functions to wrap.
static const luaL_Reg wrap_Mouse_functions[] = {
{ "getX", _wrap_getX },
{ "getY", _wrap_getY },
{ "setPosition", _wrap_setPosition },
{ "isDown", _wrap_isDown },
{ "setVisible", _wrap_setVisible },
{ "isVisible", _wrap_isVisible },
{ "getPosition", _wrap_getPosition },
{ "setGrab", _wrap_setGrap },
{ "isGrabbed", _wrap_isGrabbed },
{ 0, 0 }
};
int wrap_Mouse_open(lua_State * L)
{
if(instance == 0)
{
try
{
instance = new Mouse();
}
catch(Exception & e)
{
return luaL_error(L, e.what());
}
}
luax_register_gc(L, "love.mouse", instance);
return luax_register_module(L, wrap_Mouse_functions, 0);
}
} // sdl
} // mouse
} // love
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/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_MOUSE_SDL_WRAP_MOUSE_H
#define LOVE_MOUSE_SDL_WRAP_MOUSE_H
// LOVE
#include "Mouse.h"
namespace love
{
namespace mouse
{
namespace sdl
{
int _wrap_getX(lua_State * L);
int _wrap_getY(lua_State * L);
int _wrap_getPosition(lua_State * L);
int _wrap_setPosition(lua_State * L);
int _wrap_isDown(lua_State * L);
int _wrap_setVisible(lua_State * L);
int _wrap_isVisible(lua_State * L);
int _wrap_setGrap(lua_State * L);
int _wrap_isGrabbed(lua_State * L);
int wrap_Mouse_open(lua_State * L);
} // sdl
} // mouse
} // love
#endif // LOVE_MOUSE_SDL_WRAP_MOUSE_H