Initial Mercurial commit.

This commit is contained in:
rude
2009-07-26 15:46:49 +02:00
commit dcb3dfd83d
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/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_Keyboard.h"
namespace love
{
namespace keyboard
{
namespace sdl
{
static Keyboard * instance = 0;
int _wrap_isDown(lua_State * L)
{
int b = luaL_checkint(L, 1);
luax_pushboolean(L, instance->isDown(b));
return 1;
}
int _wrap_setKeyRepeat(lua_State * L)
{
if(lua_gettop(L) == 0)
{
instance->setKeyRepeat();
return 0;
}
int a = luaL_checkint(L, 1);
int b = luaL_checkint(L, 2);
instance->setKeyRepeat(a, b);
return 0;
}
int _wrap_getKeyRepeat(lua_State * L)
{
lua_pushnumber(L, instance->getKeyRepeatDelay());
lua_pushnumber(L, instance->getKeyRepeatInterval());
return 2;
}
// List of functions to wrap.
static const luaL_Reg wrap_Keyboard_functions[] = {
{ "isDown", _wrap_isDown },
{ "setKeyRepeat", _wrap_setKeyRepeat },
{ "getKeyRepeat", _wrap_getKeyRepeat },
{ 0, 0 }
};
int wrap_Keyboard_open(lua_State * L)
{
if(instance == 0)
{
try
{
instance = new Keyboard();
}
catch(Exception & e)
{
return luaL_error(L, e.what());
}
}
luax_register_gc(L, "love.keyboard", instance);
return luax_register_module(L, wrap_Keyboard_functions, 0);
}
} // sdl
} // keyboard
} // love