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Initial Mercurial commit.
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/**
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* Copyright (c) 2006-2009 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "Keyboard.h"
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// SDL
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#include <SDL.h>
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namespace love
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{
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namespace keyboard
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{
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namespace sdl
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{
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const char * Keyboard::getName() const
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{
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return "love.keyboard.sdl";
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}
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bool Keyboard::isDown(int key) const
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{
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Uint8 * keystate = SDL_GetKeyState(0);
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return keystate[key] == 1;
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}
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void Keyboard::setKeyRepeat(int delay, int interval) const
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{
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if(delay == KEY_REPEAT_DELAY)
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delay = SDL_DEFAULT_REPEAT_DELAY;
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if(interval == KEY_REPEAT_INTERVAL)
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interval = SDL_DEFAULT_REPEAT_INTERVAL;
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if(SDL_EnableKeyRepeat(delay, interval) == -1)
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throw new Exception("[Keyboard::enableKeyRepeat] Unable to enable key repeat");
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}
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int Keyboard::getKeyRepeatDelay() const
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{
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int delay, interval = 0;
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SDL_GetKeyRepeat(&delay, &interval);
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return delay;
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}
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int Keyboard::getKeyRepeatInterval() const
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{
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int delay, interval = 0;
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SDL_GetKeyRepeat(&delay, &interval);
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return interval;
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}
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} // sdl
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} // keyboard
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} // love
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