Initial Mercurial commit.

This commit is contained in:
rude
2009-07-26 15:46:49 +02:00
commit dcb3dfd83d
417 changed files with 124060 additions and 0 deletions
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/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Keyboard.h"
// SDL
#include <SDL.h>
namespace love
{
namespace keyboard
{
namespace sdl
{
const char * Keyboard::getName() const
{
return "love.keyboard.sdl";
}
bool Keyboard::isDown(int key) const
{
Uint8 * keystate = SDL_GetKeyState(0);
return keystate[key] == 1;
}
void Keyboard::setKeyRepeat(int delay, int interval) const
{
if(delay == KEY_REPEAT_DELAY)
delay = SDL_DEFAULT_REPEAT_DELAY;
if(interval == KEY_REPEAT_INTERVAL)
interval = SDL_DEFAULT_REPEAT_INTERVAL;
if(SDL_EnableKeyRepeat(delay, interval) == -1)
throw new Exception("[Keyboard::enableKeyRepeat] Unable to enable key repeat");
}
int Keyboard::getKeyRepeatDelay() const
{
int delay, interval = 0;
SDL_GetKeyRepeat(&delay, &interval);
return delay;
}
int Keyboard::getKeyRepeatInterval() const
{
int delay, interval = 0;
SDL_GetKeyRepeat(&delay, &interval);
return interval;
}
} // sdl
} // keyboard
} // love
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/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_KEYBOARD_SDL_KEYBOARD_H
#define LOVE_KEYBOARD_SDL_KEYBOARD_H
// LOVE
#include <common/Module.h>
#include <common/constants.h>
namespace love
{
namespace keyboard
{
namespace sdl
{
class Keyboard : public Module
{
public:
// Implements Module.
const char * getName() const;
/**
* Checks whether a certain key is down or not.
* @param key A key identifier.
* @return boolean
**/
bool isDown(int key) const;
/**
* Enables key repeating.
* @param delay The amount of delay before repeating the key (in milliseconds)
* @param interval Specifies the amount of time between repeats (in milliseconds)
**/
void setKeyRepeat(int delay = 0, int interval = 0) const;
/**
* Gets the specified delay for the key repeat.
* @return int
**/
int getKeyRepeatDelay() const;
/**
* Gets the specified interval for the key repeat.
* @return int
**/
int getKeyRepeatInterval() const;
}; // Keyboard
} // sdl
} // keyboard
} // love
#endif // LOVE_KEYBOARD_SDL_KEYBOARD_H
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/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_Keyboard.h"
namespace love
{
namespace keyboard
{
namespace sdl
{
static Keyboard * instance = 0;
int _wrap_isDown(lua_State * L)
{
int b = luaL_checkint(L, 1);
luax_pushboolean(L, instance->isDown(b));
return 1;
}
int _wrap_setKeyRepeat(lua_State * L)
{
if(lua_gettop(L) == 0)
{
instance->setKeyRepeat();
return 0;
}
int a = luaL_checkint(L, 1);
int b = luaL_checkint(L, 2);
instance->setKeyRepeat(a, b);
return 0;
}
int _wrap_getKeyRepeat(lua_State * L)
{
lua_pushnumber(L, instance->getKeyRepeatDelay());
lua_pushnumber(L, instance->getKeyRepeatInterval());
return 2;
}
// List of functions to wrap.
static const luaL_Reg wrap_Keyboard_functions[] = {
{ "isDown", _wrap_isDown },
{ "setKeyRepeat", _wrap_setKeyRepeat },
{ "getKeyRepeat", _wrap_getKeyRepeat },
{ 0, 0 }
};
int wrap_Keyboard_open(lua_State * L)
{
if(instance == 0)
{
try
{
instance = new Keyboard();
}
catch(Exception & e)
{
return luaL_error(L, e.what());
}
}
luax_register_gc(L, "love.keyboard", instance);
return luax_register_module(L, wrap_Keyboard_functions, 0);
}
} // sdl
} // keyboard
} // love
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/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_KEYBOARD_SDL_WRAP_KEYBOARD_H
#define LOVE_KEYBOARD_SDL_WRAP_KEYBOARD_H
// LOVE
#include "Keyboard.h"
namespace love
{
namespace keyboard
{
namespace sdl
{
int _wrap_isDown(lua_State * L);
int _wrap_setKeyRepeat(lua_State * L);
int _wrap_getKeyRepeat(lua_State * L);
int wrap_Keyboard_open(lua_State * L);
} // sdl
} // keyboard
} // love
#endif // LOVE_KEYBOARD_SDL_WRAP_KEYBOARD_H