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/**
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* Copyright (c) 2006-2009 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_GRAPHICS_OPENGL_PARTICLE_SYSTEM_H
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#define LOVE_GRAPHICS_OPENGL_PARTICLE_SYSTEM_H
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// LOVE
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#include <common/math.h>
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#include <common/Vector.h>
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#include <common/constants.h>
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#include <graphics/Drawable.h>
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#include "Color.h"
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#include "Image.h"
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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// Represents a single particle.
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struct particle
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{
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float lifetime;
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float life;
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float position[2];
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float direction;
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love::Vector speed;
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float gravity;
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float radialAcceleration;
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float tangentialAcceleration;
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float size;
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float sizeStart;
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float sizeEnd;
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float rotation;
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float spinStart;
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float spinEnd;
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float color[4];
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};
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/**
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* A class for creating, moving and drawing particles.
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* A big thanks to bobthebloke.org
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**/
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class ParticleSystem : public Drawable
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{
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protected:
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// The max amount of particles.
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unsigned int bufferSize;
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// Pointer to the first particle.
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particle * pStart;
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// Pointer to the next available free space.
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particle * pLast;
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// Pointer to the end of the memory allocation.
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particle * pEnd;
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// The sprite to be drawn.
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Image * sprite;
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// Whether the particle emitter is active.
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bool active;
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// The emission rate (particles/sec).
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int emissionRate;
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// Used to determine when a particle should be emitted.
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float emitCounter;
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// The relative position of the particle emitter.
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love::Vector position;
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// The lifetime of the particle emitter (-1 means infinite) and the life it has left.
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float lifetime;
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float life;
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// The particle life.
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float particleLifeMin;
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float particleLifeMax;
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// The direction (and spread) the particles will be emitted in. Measured in radians.
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float direction;
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float spread;
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// Whether the direction should be relative to the emitter's movement.
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bool relative;
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// The speed.
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float speedMin;
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float speedMax;
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// Acceleration towards the bottom of the screen
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float gravityMin;
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float gravityMax;
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// Acceleration towards the emitter's center
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float radialAccelerationMin;
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float radialAccelerationMax;
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// Acceleration perpendicular to the particle's direction.
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float tangentialAccelerationMin;
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float tangentialAccelerationMax;
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// Size.
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float sizeStart;
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float sizeEnd;
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float sizeVariation;
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// Rotation
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float rotationMin;
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float rotationMax;
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// Spin.
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float spinStart;
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float spinEnd;
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float spinVariation;
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// Color.
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Color colorStart;
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Color colorEnd;
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void add();
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void remove(particle * p);
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public:
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/**
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* Creates a particle system with the specified buffersize and sprite.
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**/
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ParticleSystem(Image * sprite, unsigned int buffer);
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/**
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* Deletes any allocated memory.
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**/
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virtual ~ParticleSystem();
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/**
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* Sets the sprite used in the particle system.
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* @param sprite The new sprite.
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**/
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void setSprite(Image * image);
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/**
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* Clears the current buffer and allocates the appropriate amount of space for the buffer.
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* @param size The new buffer size.
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**/
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void setBufferSize(unsigned int size);
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/**
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* Sets the emission rate.
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* @param rate The amount of particles per second.
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**/
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void setEmissionRate(int rate);
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/**
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* Sets the lifetime of the particle emitter (-1 means eternal)
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* @param life The lifetime (in seconds).
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**/
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void setLifetime(float life);
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/**
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* Sets the life range of the particles.
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* @param lifeMin The minimum life.
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* @param lifeMax The maximum life (if 0, then becomes the same as minimum life).
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**/
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void setParticleLife(float min, float max = 0);
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/**
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* Sets the position of the center of the emitter and the direction (if set to relative).
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* Used to move the emitter without changing the position of already existing particles.
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* @param x The x-coordinate.
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* @param y The y-coordinate.
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**/
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void setPosition(float x, float y);
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/**
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* Sets the direction and the spread of the particle emitter.
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* @param direction The direction (in degrees).
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**/
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void setDirection(float direction);
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/**
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* Sets the spread of the particle emitter.
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* @param spread The spread (in degrees).
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**/
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void setSpread(float spread);
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/**
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* Sets whether the direction should be relative to the particle emitters movement. Used in conjunction with setPosition.
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* @param relative Whether to have relative direction.
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**/
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void setRelativeDirection(bool relative);
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/**
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* Sets the speed of the particles.
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* @param speed The speed.
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**/
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void setSpeed(float speed);
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/**
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* Sets the speed of the particles.
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* @param min The minimum speed.
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* @param max The maximum speed.
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**/
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void setSpeed(float min, float max);
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/**
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* Sets the gravity of the particles (the acceleration along the y-axis).
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* @param gravity The amount of gravity.
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**/
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void setGravity(float gravity);
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/**
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* Sets the gravity of the particles (the acceleration along the y-axis).
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* @param min The minimum gravity.
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* @param max The maximum gravity.
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**/
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void setGravity(float min, float max);
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/**
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* Sets the radial acceleration (the acceleration towards the particle emitter).
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* @param acceleration The amount of acceleration.
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**/
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void setRadialAcceleration(float acceleration);
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/**
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* Sets the radial acceleration (the acceleration towards the particle emitter).
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* @param min The minimum acceleration.
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* @param max The maximum acceleration.
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**/
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void setRadialAcceleration(float min, float max);
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/**
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* Sets the tangential acceleration (the acceleration perpendicular to the particle's direction).
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* @param acceleration The amount of acceleration.
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**/
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void setTangentialAcceleration(float acceleration);
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/**
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* Sets the tangential acceleration (the acceleration perpendicular to the particle's direction).
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* @param min The minimum acceleration.
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* @param max The maximum acceleration.
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**/
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void setTangentialAcceleration(float min, float max);
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/**
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* Sets the size of the sprite (1.0 being the default size).
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* @param size The size of the sprite.
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**/
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void setSize(float size);
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/**
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* Sets the size of the sprite upon creation and upon death (1.0 being the default size).
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* @param start The size of the sprite upon creation
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* @param end The size of the sprite upon death.
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**/
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void setSize(float start, float end);
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/**
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* Sets the size of the sprite upon creation and upon death (1.0 being the default size) and any variation.
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* @param start The size of the sprite upon creation
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* @param end The size of the sprite upon death.
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* @param variation The amount of variation on the starting size (0 being no variation and 1.0 a random size between start and end).
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**/
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void setSize(float start, float end, float variation);
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/**
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* Sets the amount of variation to the sprite's beginning size (0 being no variation and 1.0 a random size between start and end).
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* @param variation The amount of variation.
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**/
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void setSizeVariation(float variation);
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/**
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* Sets the amount of rotation a sprite starts out with.
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* @param rotation The amount of rotation.
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**/
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void setRotation(float rotation);
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/**
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* Sets the amount of rotation a sprite starts out with (a random value between min and max).
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* @param min The minimum amount of rotation.
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* @param max The maximum amount of rotation.
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**/
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void setRotation(float min, float max);
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/**
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* Sets the spin of the sprite.
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* @param spin The spin of the sprite (in degrees).
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**/
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void setSpin(float spin);
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/**
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* Sets the spin of the sprite upon particle creation and death.
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* @param start The spin of the sprite upon creation (in degrees).
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* @param end The spin of the sprite upon death (in degrees).
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**/
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void setSpin(float start, float end);
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/**
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* Sets the spin of the sprite upon particle creation and death and the variation.
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* @param start The spin of the sprite upon creation (in degrees).
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* @param end The spin of the sprite upon death (in degrees).
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* @param variation The variation of the start spin (0 being no variation and 1 beign a random spin between start and end).
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**/
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void setSpin(float start, float end, float variation);
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/**
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* Sets the variation of the start spin (0 being no variation and 1 beign a random spin between start and end).
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* @param variation The variation in degrees.
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**/
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void setSpinVariation(float variation);
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/**
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* Sets the color of the particles.
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* @param color The color.
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**/
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void setColor(Color * color);
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/**
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* Sets the color of the particles.
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* @param start The color of the particle when created.
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* @param end The color of the particle upon death.
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**/
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void setColor(Color * start, Color * end);
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/**
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* Returns the x-coordinate of the emitter's position.
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**/
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float getX() const;
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/**
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* Returns the y-coordinate of the emitter's position.
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**/
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float getY() const;
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/**
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* Returns the direction of the emitter (in degrees).
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**/
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float getDirection() const;
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/**
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* Returns the directional spread of the emitter (in degrees).
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**/
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float getSpread() const;
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/**
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* Returns the amount of particles that are currently active in the system.
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**/
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int count() const;
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/**
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* Starts/resumes the particle emitter.
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**/
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void start();
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/**
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* Stops the particle emitter and resets.
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**/
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void stop();
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/**
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* Pauses the particle emitter.
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**/
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void pause();
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/**
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* Resets the particle emitter.
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**/
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void reset();
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/**
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* Returns whether the particle emitter is active.
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**/
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bool isActive() const;
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/**
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* Returns whether the particle system is empty of particles or not.
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**/
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bool isEmpty() const;
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/**
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* Returns whether the amount of particles has reached the buffer limit or not.
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**/
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bool isFull() const;
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/**
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* Draws the particle emitter at the specified position.
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* @param x The x-coordinate.
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* @param y The y-coordinate.
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**/
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virtual void draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const;
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/**
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* Updates the particle system.
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* @param dt Time since last update.
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**/
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void update(float dt);
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};
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} // opengl
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} // graphics
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} // love
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#endif // LOVE_GRAPHICS_OPENGL_PARTICLE_SYSTEM_H
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