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/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_GRAPHICS_VOLATILE_H
#define LOVE_GRAPHICS_VOLATILE_H
// STL
#include <list>
namespace love
{
namespace graphics
{
/**
* This class is the superclass of all objects which must completely or
* partially reload when the user changes the display resolution. All
* volatile objects will be notified when the display mode changes.
*
* @author Anders Ruud
**/
class Volatile
{
private:
// A list of all Volatile object currently alive.
static std::list<Volatile *> all;
public:
/**
* Constructor. Automatically adds \c this into the list
* of volatile objects.
**/
Volatile();
/**
* Destructor. Removes \c this from the list of volatile
* objects.
**/
virtual ~Volatile();
/**
* Loads the part(s) of the object which is destroyed when
* the display mode is changed.
*
* @return True if successful, false on errors.
**/
virtual bool loadVolatile() = 0;
/**
* Unloads the part(s) of the objects which would be destroyed
* anyway when the display mode is changed.
**/
virtual void unloadVolatile() = 0;
// Static:
/**
* Calls \c loadVolatile() on each element in the list of volatiles.
*
* @return True if all elements succeeded, false if one or more failed.
**/
static bool loadAll();
/**
* Calls \c unloadVolatile() on each element in the list of volatiles.
**/
static void unloadAll();
}; // Volatile
} // graphics
} // love
#endif // LOVE_GRAPHICS_VOLATILE_H