Initial Mercurial commit.

This commit is contained in:
rude
2009-07-26 15:46:49 +02:00
commit dcb3dfd83d
417 changed files with 124060 additions and 0 deletions
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/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "wrap_Filesystem.h"
namespace love
{
namespace filesystem
{
namespace physfs
{
static Filesystem * instance = 0;
bool hack_setupWriteDirectory()
{
if(instance != 0)
return instance->setupWriteDirectory();
return false;
}
int _wrap_setIdentity(lua_State * L)
{
const char * arg = luaL_checkstring(L, 1);
if(!instance->setIdentity(arg))
return luaL_error(L, "Could not set write directory.");
return 0;
}
int _wrap_setSource(lua_State * L)
{
const char * arg = luaL_checkstring(L, 1);
if(!instance->setSource(arg))
return luaL_error(L, "Could not set source.");
return 0;
}
int _wrap_newFile(lua_State * L)
{
const char * filename = luaL_checkstring(L, 1);
File * t = instance->newFile(filename);
luax_newtype(L, "File", LOVE_FILESYSTEM_FILE_BITS, (void*)t);
return 1;
}
int _wrap_newFileData(lua_State * L)
{
if(!lua_isstring(L, 1))
return luaL_error(L, "String expected.");
if(!lua_isstring(L, 2))
return luaL_error(L, "String expected.");
size_t length = 0;
const char * str = lua_tolstring(L, 1, &length);
const char * filename = lua_tostring(L, 2);
FileData * t = instance->newFileData((void*)str, (int)length, filename);
luax_newtype(L, "FileData", LOVE_FILESYSTEM_FILE_DATA_BITS, (void*)t);
return 1;
}
int _wrap_getWorkingDirectory(lua_State * L)
{
lua_pushstring(L, instance->getWorkingDirectory());
return 1;
}
int _wrap_getUserDirectory(lua_State * L)
{
lua_pushstring(L, instance->getUserDirectory());
return 1;
}
int _wrap_getAppdataDirectory(lua_State * L)
{
lua_pushstring(L, instance->getAppdataDirectory());
return 1;
}
int _wrap_getSaveDirectory(lua_State * L)
{
lua_pushstring(L, instance->getSaveDirectory());
return 1;
}
int _wrap_exists(lua_State * L)
{
const char * arg = luaL_checkstring(L, 1);
lua_pushboolean(L, instance->exists(arg) ? 1 : 0);
return 1;
}
int _wrap_isDirectory(lua_State * L)
{
const char * arg = luaL_checkstring(L, 1);
lua_pushboolean(L, instance->isDirectory(arg) ? 1 : 0);
return 1;
}
int _wrap_isFile(lua_State * L)
{
const char * arg = luaL_checkstring(L, 1);
lua_pushboolean(L, instance->isFile(arg) ? 1 : 0);
return 1;
}
int _wrap_mkdir(lua_State * L)
{
const char * arg = luaL_checkstring(L, 1);
lua_pushboolean(L, instance->mkdir(arg) ? 1 : 0);
return 1;
}
int _wrap_remove(lua_State * L)
{
const char * arg = luaL_checkstring(L, 1);
lua_pushboolean(L, instance->remove(arg) ? 1 : 0);
return 1;
}
int _wrap_read(lua_State * L)
{
return instance->read(L);
}
int _wrap_write(lua_State * L)
{
return instance->write(L);
}
int _wrap_enumerate(lua_State * L)
{
return instance->enumerate(L);
}
int _wrap_lines(lua_State * L)
{
return instance->lines(L);
}
int _wrap_load(lua_State * L)
{
return instance->load(L);
}
int loader(lua_State * L)
{
const char * filename = lua_tostring(L, -1);
std::string tmp(filename);
int size = tmp.size();
if(size <= 4 || strcmp(filename + (size-4), ".lua") != 0)
tmp.append(".lua");
for(int i=0;i<size-4;i++)
{
if(tmp[i] == '.')
{
tmp[i] = '/';
}
}
// Check whether file exists.
if(!instance->exists(tmp.c_str()))
{
lua_pushfstring(L, "\n\tno file \"%s\" in LOVE game directories.\n", tmp.c_str());
return 1;
}
lua_pop(L, 1);
lua_pushstring(L, tmp.c_str());
// Ok, load it.
return instance->load(L);
}
// List of functions to wrap.
const luaL_Reg wrap_Filesystem_functions[] = {
{ "setIdentity", _wrap_setIdentity },
{ "setSource", _wrap_setSource },
{ "newFile", _wrap_newFile },
{ "getWorkingDirectory", _wrap_getWorkingDirectory },
{ "getUserDirectory", _wrap_getUserDirectory },
{ "getAppdataDirectory", _wrap_getAppdataDirectory },
{ "getSaveDirectory", _wrap_getSaveDirectory },
{ "exists", _wrap_exists },
{ "isDirectory", _wrap_isDirectory },
{ "isFile", _wrap_isFile },
{ "mkdir", _wrap_mkdir },
{ "remove", _wrap_remove },
{ "read", _wrap_read },
{ "write", _wrap_write },
{ "enumerate", _wrap_enumerate },
{ "lines", _wrap_lines },
{ "load", _wrap_load },
{ 0, 0 }
};
const lua_CFunction wrap_Filesystem_types[] = {
wrap_File_open,
wrap_FileData_open,
0
};
int wrap_Filesystem_open(lua_State * L)
{
if(instance == 0)
{
try
{
instance = new Filesystem();
love::luax_register_searcher(L, loader);
}
catch(Exception & e)
{
return luaL_error(L, e.what());
}
}
luax_register_gc(L, "love.filesystem", instance);
return luax_register_module(L, wrap_Filesystem_functions, wrap_Filesystem_types);
}
} // physfs
} // filesystem
} // love