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Initial Mercurial commit.
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/**
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* Copyright (c) 2006-2009 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_EVENT_SDL_EVENT_H
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#define LOVE_EVENT_SDL_EVENT_H
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// LOVE
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#include <event/Event.h>
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#include <common/runtime.h>
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// SDL
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#include <SDL.h>
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namespace love
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{
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namespace event
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{
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namespace sdl
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{
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class Event : public event::Event
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{
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public:
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// Implements Module.
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const char * getName() const;
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/**
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* Pumps the event queue. This function gathers all the pending input information
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* from devices and places it on the event queue. Normally not needed if you poll
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* for events.
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**/
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void pump();
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/**
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* Returns an iterator function for iterating over pending events.
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**/
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int poll(lua_State * L);
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/**
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* Waits for the next event (indefinitely). Useful for creating games where
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* the screen and game state only needs updating when the user interacts with
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* the window.
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**/
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int wait(lua_State * L);
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/**
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* Push a quit event. Calling this does not mean the application
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* will exit immediately, it just means an quit event will be issued.
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* How to respond to the quit event is up the application.
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**/
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void quit();
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/**
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* Pushes an event into the queue.
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**/
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int push(lua_State * L);
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/**
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* The iterator function.
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**/
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static int poll_i(lua_State * L);
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private:
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static int pushEvent(lua_State * L, SDL_Event & e);
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static int getEvent(lua_State * L, SDL_Event & e);
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}; // System
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} // sdl
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} // event
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} // love
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#endif // LOVE_EVENT_SDL_EVENT_H
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