Initial Mercurial commit.

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rude
2009-07-26 15:46:49 +02:00
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/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_EVENT_SDL_EVENT_H
#define LOVE_EVENT_SDL_EVENT_H
// LOVE
#include <event/Event.h>
#include <common/runtime.h>
// SDL
#include <SDL.h>
namespace love
{
namespace event
{
namespace sdl
{
class Event : public event::Event
{
public:
// Implements Module.
const char * getName() const;
/**
* Pumps the event queue. This function gathers all the pending input information
* from devices and places it on the event queue. Normally not needed if you poll
* for events.
**/
void pump();
/**
* Returns an iterator function for iterating over pending events.
**/
int poll(lua_State * L);
/**
* Waits for the next event (indefinitely). Useful for creating games where
* the screen and game state only needs updating when the user interacts with
* the window.
**/
int wait(lua_State * L);
/**
* Push a quit event. Calling this does not mean the application
* will exit immediately, it just means an quit event will be issued.
* How to respond to the quit event is up the application.
**/
void quit();
/**
* Pushes an event into the queue.
**/
int push(lua_State * L);
/**
* The iterator function.
**/
static int poll_i(lua_State * L);
private:
static int pushEvent(lua_State * L, SDL_Event & e);
static int getEvent(lua_State * L, SDL_Event & e);
}; // System
} // sdl
} // event
} // love
#endif // LOVE_EVENT_SDL_EVENT_H