Initial Mercurial commit.

This commit is contained in:
rude
2009-07-26 15:46:49 +02:00
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/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Source.h"
// STD
#include <iostream>
namespace love
{
namespace audio
{
namespace openal
{
Source::Source(Pool * pool)
: pool(pool), source(0), pitch(1.0f), volume(1.0f)
{
}
Source::Source(Pool * pool, Audible * audible)
: pool(pool), source(0), pitch(1.0f), volume(1.0f)
{
setAudible(audible);
}
Source::~Source()
{
}
void Source::play()
{
if(source != 0)
return; // Already playing.
if(pool->isAvailable())
source = pool->claim(this);
if(source != 0)
{
audible->play(this);
// Set these properties. These may have changed while we've
// been without an AL source.
alSourcef(source, AL_PITCH, pitch);
alSourcef(source, AL_GAIN, volume);
alSourcePlay(source);
}
}
void Source::stop()
{
if(source)
{
alSourceStop(source);
audible->stop(this);
source = 0;
}
}
void Source::pause()
{
if(source)
{
alSourcePause(source);
}
}
void Source::resume()
{
if(source)
{
alSourcePlay(source);
}
}
void Source::rewind()
{
if(audible != 0)
audible->rewind(this);
}
bool Source::isFinished() const
{
if(source)
{
ALenum state;
alGetSourcei(source, AL_SOURCE_STATE, &state);
return (state == AL_STOPPED);
}
return true;
}
void Source::update()
{
if(audible != 0)
audible->update(this);
}
void Source::setPitch(float pitch)
{
if(source)
{
alSourcef(source, AL_PITCH, pitch);
}
this->pitch = pitch;
}
float Source::getPitch() const
{
if(source)
{
ALfloat f;
alGetSourcef(source, AL_PITCH, &f);
return f;
}
// In case the Source isn't playing.
return pitch;
}
void Source::setVolume(float volume)
{
if(source)
{
alSourcef(source, AL_GAIN, volume);
}
this->volume = volume;
}
float Source::getVolume() const
{
if(source)
{
ALfloat f;
alGetSourcef(source, AL_GAIN, &f);
return f;
}
// In case the Source isn't playing.
return volume;
}
} // openal
} // audio
} // love