mirror of
https://github.com/love2d/love.git
synced 2026-08-12 08:30:56 +02:00
Initial Mercurial commit.
This commit is contained in:
@@ -0,0 +1,237 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2009 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#include "Pool.h"
|
||||
|
||||
#define MUTEX_ASSERT(fn, sval) \
|
||||
if(fn != sval) \
|
||||
{ \
|
||||
std::cout << "Mutex lock/unlock failure. " << SDL_GetError() << std::endl; \
|
||||
exit(-1); \
|
||||
} \
|
||||
|
||||
#define LOCK(m) MUTEX_ASSERT(SDL_mutexP(m), 0)
|
||||
#define UNLOCK(m) MUTEX_ASSERT(SDL_mutexV(m), 0);
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace audio
|
||||
{
|
||||
namespace openal
|
||||
{
|
||||
Pool::Pool()
|
||||
{
|
||||
// Generate sources.
|
||||
alGenSources(NUM_SOURCES, sources);
|
||||
|
||||
// Create the mutex.
|
||||
mutex = SDL_CreateMutex();
|
||||
|
||||
if(alGetError() != AL_NO_ERROR)
|
||||
throw love::Exception("Could not generate sources.");
|
||||
|
||||
// Make all sources available initially.
|
||||
for(int i = 0; i < NUM_SOURCES; i++)
|
||||
available.push(sources[i]);
|
||||
}
|
||||
|
||||
Pool::~Pool()
|
||||
{
|
||||
SDL_DestroyMutex(mutex);
|
||||
|
||||
std::map<love::audio::Source *, ALuint>::iterator i = playing.begin();
|
||||
|
||||
while(i != playing.end())
|
||||
{
|
||||
i->first->stop();
|
||||
i->first->release();
|
||||
i++;
|
||||
}
|
||||
|
||||
// Free all sources.
|
||||
alDeleteSources(NUM_SOURCES, sources);
|
||||
}
|
||||
|
||||
ALenum Pool::getFormat(int channels, int bits) const
|
||||
{
|
||||
if(channels == 1 && bits == 8)
|
||||
return AL_FORMAT_MONO8;
|
||||
else if(channels == 1 && bits == 16)
|
||||
return AL_FORMAT_MONO16;
|
||||
else if(channels == 2 && bits == 8)
|
||||
return AL_FORMAT_STEREO8;
|
||||
else if(channels == 2 && bits == 16)
|
||||
return AL_FORMAT_STEREO16;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool Pool::isAvailable() const
|
||||
{
|
||||
bool has = false;
|
||||
LOCK(mutex);
|
||||
has = !available.empty();
|
||||
UNLOCK(mutex);
|
||||
return has;
|
||||
}
|
||||
|
||||
ALuint Pool::claim(love::audio::Source * source)
|
||||
{
|
||||
ALuint s = 0;
|
||||
LOCK(mutex);
|
||||
if(!available.empty())
|
||||
{
|
||||
// Get the first available source.
|
||||
s = available.front();
|
||||
|
||||
// Remove it.
|
||||
available.pop();
|
||||
|
||||
// Insert into map of playing sources.
|
||||
playing.insert(std::pair<love::audio::Source *, ALuint>(source, s));
|
||||
|
||||
// Retain the source.
|
||||
source->retain();
|
||||
}
|
||||
UNLOCK(mutex);
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
void Pool::release(love::audio::Source * source)
|
||||
{
|
||||
LOCK(mutex);
|
||||
ALuint s = findi(source);
|
||||
|
||||
if(s != 0)
|
||||
{
|
||||
available.push(s);
|
||||
playing.erase(source);
|
||||
source->release();
|
||||
}
|
||||
UNLOCK(mutex);
|
||||
}
|
||||
|
||||
ALuint Pool::find(const love::audio::Source * source) const
|
||||
{
|
||||
ALuint r = 0;
|
||||
LOCK(mutex);
|
||||
r = findi(source);
|
||||
UNLOCK(mutex);
|
||||
return r;
|
||||
}
|
||||
|
||||
bool Pool::isPlaying(love::audio::Source * s)
|
||||
{
|
||||
bool p = false;
|
||||
LOCK(mutex);
|
||||
for(std::map<love::audio::Source *, ALuint>::iterator i = playing.begin(); i != playing.end(); i++)
|
||||
{
|
||||
if(i->first == s)
|
||||
p = true;
|
||||
}
|
||||
UNLOCK(mutex);
|
||||
return p;
|
||||
}
|
||||
|
||||
void Pool::update()
|
||||
{
|
||||
LOCK(mutex);
|
||||
|
||||
std::map<love::audio::Source *, ALuint>::iterator i = playing.begin();
|
||||
|
||||
while(i != playing.end())
|
||||
{
|
||||
if(i->first->isFinished())
|
||||
{
|
||||
// Stop the source.
|
||||
i->first->stop();
|
||||
|
||||
// Make it available.
|
||||
available.push(i->second);
|
||||
|
||||
// Remove if from the playing list.
|
||||
playing.erase(i++);
|
||||
}
|
||||
else
|
||||
{
|
||||
i->first->update();
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
UNLOCK(mutex);
|
||||
}
|
||||
|
||||
int Pool::getNumSources() const
|
||||
{
|
||||
return playing.size();
|
||||
}
|
||||
|
||||
int Pool::getMaxSources() const
|
||||
{
|
||||
return NUM_SOURCES;
|
||||
}
|
||||
|
||||
void Pool::stop()
|
||||
{
|
||||
LOCK(mutex);
|
||||
for(std::map<love::audio::Source *, ALuint>::iterator i = playing.begin(); i != playing.end(); i++)
|
||||
i->first->stop();
|
||||
UNLOCK(mutex);
|
||||
}
|
||||
|
||||
void Pool::pause()
|
||||
{
|
||||
LOCK(mutex);
|
||||
for(std::map<love::audio::Source *, ALuint>::iterator i = playing.begin(); i != playing.end(); i++)
|
||||
i->first->pause();
|
||||
UNLOCK(mutex);
|
||||
}
|
||||
|
||||
void Pool::resume()
|
||||
{
|
||||
LOCK(mutex);
|
||||
for(std::map<love::audio::Source *, ALuint>::iterator i = playing.begin(); i != playing.end(); i++)
|
||||
i->first->resume();
|
||||
UNLOCK(mutex);
|
||||
}
|
||||
|
||||
void Pool::rewind()
|
||||
{
|
||||
LOCK(mutex);
|
||||
for(std::map<love::audio::Source *, ALuint>::iterator i = playing.begin(); i != playing.end(); i++)
|
||||
i->first->rewind();
|
||||
UNLOCK(mutex);
|
||||
}
|
||||
|
||||
ALuint Pool::findi(const love::audio::Source * source) const
|
||||
{
|
||||
std::map<love::audio::Source *, ALuint>::const_iterator i = playing.find((love::audio::Source *)source);
|
||||
|
||||
if(i != playing.end())
|
||||
return i->second;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
} // openal
|
||||
} // audio
|
||||
} // love
|
||||
Reference in New Issue
Block a user