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/**
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* Copyright (c) 2006-2009 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_AUDIO_OPENAL_AUDIO_H
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#define LOVE_AUDIO_OPENAL_AUDIO_H
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// STD
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#include <queue>
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#include <map>
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#include <iostream>
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#include <cmath>
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// SDL
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#include <SDL.h>
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// OpenAL
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#include <AL/alc.h>
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#include <AL/al.h>
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// LOVE
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#include <audio/Audio.h>
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#include <common/config.h>
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#include <common/constants.h>
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#include <sound/SoundData.h>
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#include "Sound.h"
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#include "Music.h"
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#include "Source.h"
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#include "Pool.h"
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namespace love
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{
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namespace audio
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{
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namespace openal
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{
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class Audio : public love::audio::Audio
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{
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private:
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// The OpenAL device.
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ALCdevice * device;
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// The OpenAL context.
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ALCcontext * context;
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SDL_Thread * thread;
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// The Pool.
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Pool * pool;
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static int run(void * unused);
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public:
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Audio();
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~Audio();
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// Implements Module.
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const char * getName() const;
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// Implements Audio.
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love::audio::Sound * newSound(love::sound::SoundData * data);
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love::audio::Music * newMusic(love::sound::Decoder * decoder);
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love::audio::Source * newSource();
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int getNumSources() const;
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int getMaxSources() const;
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void play(love::audio::Source * source);
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void play(love::audio::Sound * sound);
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void play(love::audio::Music * music);
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void play();
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void stop(love::audio::Source * source);
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void stop();
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void pause(love::audio::Source * source);
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void pause();
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void resume(love::audio::Source * source);
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void resume();
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void rewind(love::audio::Source * source);
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void rewind();
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void setVolume(float volume);
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float getVolume() const;
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}; // Audio
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} // openal
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} // audio
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} // love
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#endif // LOVE_AUDIO_OPENAL_AUDIO_H
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