Initial Mercurial commit.

This commit is contained in:
rude
2009-07-26 15:46:49 +02:00
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/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Audio.h"
namespace love
{
namespace audio
{
namespace null
{
Audio::Audio()
{
}
Audio::~Audio()
{
}
const char * Audio::getName() const
{
return "love.audio.null";
}
love::audio::Sound * Audio::newSound(love::sound::SoundData * data)
{
return new Sound(data);
}
love::audio::Music * Audio::newMusic(love::sound::Decoder * decoder)
{
return new Music(decoder);
}
love::audio::Source * Audio::newSource()
{
return new Source();
}
int Audio::getNumSources() const
{
return 0;
}
int Audio::getMaxSources() const
{
return 0;
}
void Audio::play(love::audio::Source * source)
{
}
void Audio::play(love::audio::Sound * sound)
{
}
void Audio::play(love::audio::Music * music)
{
}
void Audio::play()
{
}
void Audio::stop(love::audio::Source * source)
{
}
void Audio::stop()
{
}
void Audio::pause(love::audio::Source * source)
{
}
void Audio::pause()
{
}
void Audio::resume(love::audio::Source * source)
{
}
void Audio::resume()
{
}
void Audio::rewind(love::audio::Source * source)
{
}
void Audio::rewind()
{
}
void Audio::setVolume(float volume)
{
this->volume = volume;
}
float Audio::getVolume() const
{
return volume;
}
} // null
} // audio
} // love