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Add SpriteBatch:set(q) and make add(q) return the index
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@@ -33,6 +33,8 @@ namespace opengl
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SpriteBatch * luax_checkspritebatch(lua_State * L, int idx);
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int w_SpriteBatch_add(lua_State * L);
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int w_SpriteBatch_addq(lua_State * L);
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int w_SpriteBatch_set(lua_State * L);
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int w_SpriteBatch_setq(lua_State * L);
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int w_SpriteBatch_clear(lua_State * L);
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int w_SpriteBatch_lock(lua_State * L);
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int w_SpriteBatch_unlock(lua_State * L);
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