Move luaopen_love_sound to love.sound.lullaby

--HG--
branch : minor
This commit is contained in:
Bart van Strien
2011-03-13 20:02:56 +01:00
parent ff387790ce
commit dc61911a25
7 changed files with 1911 additions and 1841 deletions
+74
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@@ -0,0 +1,74 @@
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_Sound.h"
#include "Sound.h"
namespace love
{
namespace sound
{
extern Sound * instance;
namespace lullaby
{
// List of functions to wrap.
static const luaL_Reg functions[] = {
{ "newSoundData", w_newSoundData },
{ "newDecoder", w_newDecoder },
{ 0, 0 }
};
static const lua_CFunction types[] = {
luaopen_sounddata,
luaopen_decoder,
0
};
int luaopen_love_sound(lua_State * L)
{
if(instance == 0)
{
try
{
instance = new Sound();
}
catch(Exception & e)
{
return luaL_error(L, e.what());
}
}
else
instance->retain();
WrappedModule w;
w.module = instance;
w.name = "sound";
w.flags = MODULE_SOUND_T;
w.functions = functions;
w.types = types;
return luax_register_module(L, w);
}
} // lullaby
} // sound
} // love
+40
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@@ -0,0 +1,40 @@
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_SOUND_LULLABY_WRAP_SOUND_H
#define LOVE_SOUND_LULLABY_WRAP_SOUND_H
// LOVE
#include "Sound.h"
#include "sound/wrap_Sound.h"
namespace love
{
namespace sound
{
namespace lullaby
{
extern "C" LOVE_EXPORT int luaopen_love_sound(lua_State * L);
} // lullaby
} // sound
} // love
#endif // LOVE_SOUND_LULLABY_WRAP_SOUND_H
+1 -44
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@@ -20,14 +20,11 @@
#include "wrap_Sound.h"
// Implementations.
#include "lullaby/Sound.h"
namespace love
{
namespace sound
{
static Sound * instance = 0;
Sound * instance = 0;
int w_newSoundData(lua_State * L)
{
@@ -100,45 +97,5 @@ namespace sound
return 1;
}
// List of functions to wrap.
static const luaL_Reg functions[] = {
{ "newSoundData", w_newSoundData },
{ "newDecoder", w_newDecoder },
{ 0, 0 }
};
static const lua_CFunction types[] = {
luaopen_sounddata,
luaopen_decoder,
0
};
int luaopen_love_sound(lua_State * L)
{
if(instance == 0)
{
try
{
instance = new lullaby::Sound();
}
catch(Exception & e)
{
return luaL_error(L, e.what());
}
}
else
instance->retain();
WrappedModule w;
w.module = instance;
w.name = "sound";
w.flags = MODULE_SOUND_T;
w.functions = functions;
w.types = types;
return luax_register_module(L, w);
}
} // sound
} // love
-1
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@@ -33,7 +33,6 @@ namespace sound
{
int w_newSoundData(lua_State * L);
int w_newDecoder(lua_State * L);
extern "C" LOVE_EXPORT int luaopen_love_sound(lua_State * L);
} // sound
} // love