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Apply patch for issue #219
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@@ -81,12 +81,21 @@ namespace opengl
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return 0;
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}
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int w_SpriteBatch_setImage(lua_State * L)
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{
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SpriteBatch * t = luax_checkspritebatch(L, 1);
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Image * image = luax_checktype<Image>(L, 2, "Image", GRAPHICS_IMAGE_T);
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t->setImage(image);
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return 0;
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}
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static const luaL_Reg functions[] = {
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{ "add", w_SpriteBatch_add },
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{ "addq", w_SpriteBatch_addq },
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{ "clear", w_SpriteBatch_clear },
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{ "lock", w_SpriteBatch_lock },
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{ "unlock", w_SpriteBatch_unlock },
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{ "setImage", w_SpriteBatch_setImage },
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{ 0, 0 }
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};
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@@ -97,4 +106,4 @@ namespace opengl
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} // opengl
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} // graphics
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} // love
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} // love
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