Add debugname field to shader options table.

This commit is contained in:
Sasha Szpakowski
2023-12-29 16:51:24 +01:00
parent 8872497561
commit dbcdbc47d5
19 changed files with 84 additions and 24 deletions
+1 -1
View File
@@ -100,7 +100,7 @@ public:
Access access;
};
Shader(id<MTLDevice> device, StrongRef<love::graphics::ShaderStage> stages[SHADERSTAGE_MAX_ENUM]);
Shader(id<MTLDevice> device, StrongRef<love::graphics::ShaderStage> stages[SHADERSTAGE_MAX_ENUM], const CompileOptions &options);
virtual ~Shader();
// Implements Shader.