Add debugname field to shader options table.

This commit is contained in:
Sasha Szpakowski
2023-12-29 16:51:24 +01:00
parent 8872497561
commit dbcdbc47d5
19 changed files with 84 additions and 24 deletions
+2 -2
View File
@@ -438,9 +438,9 @@ love::graphics::ShaderStage *Graphics::newShaderStageInternal(ShaderStageType st
return new ShaderStage(this, stage, source, gles, cachekey);
}
love::graphics::Shader *Graphics::newShaderInternal(StrongRef<love::graphics::ShaderStage> stages[SHADERSTAGE_MAX_ENUM])
love::graphics::Shader *Graphics::newShaderInternal(StrongRef<love::graphics::ShaderStage> stages[SHADERSTAGE_MAX_ENUM], const Shader::CompileOptions &options)
{
return new Shader(device, stages);
return new Shader(device, stages, options);
}
love::graphics::Buffer *Graphics::newBuffer(const Buffer::Settings &settings, const std::vector<Buffer::DataDeclaration> &format, const void *data, size_t size, size_t arraylength)