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Trigger a Lua error if love.graphics.draw(canvas) is called while that canvas is the active one.
This only catches a subset of the possible accidental read-while-writing situations that can happen when using Canvases, unfortunately.
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@@ -323,9 +323,6 @@ std::string getExecutablePath()
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}
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}
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static dispatch_queue_t queue = nil;
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static dispatch_source_t timer = nil;
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void vibrate()
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{
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@autoreleasepool
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