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Add dead key support by exposing the "unknown" key
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@@ -1,14 +1,14 @@
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/**
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* Copyright (c) 2006-2011 LOVE Development Team
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*
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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@@ -197,4 +197,4 @@ namespace keyboard
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} // keyboard
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} // love
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#endif // LOVE_KEYBOARD_KEYBOARD_H
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#endif // LOVE_KEYBOARD_KEYBOARD_H
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@@ -1,14 +1,14 @@
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/**
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* Copyright (c) 2006-2011 LOVE Development Team
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*
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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@@ -34,14 +34,14 @@ namespace sdl
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bool Keyboard::isDown(Key key) const
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{
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SDLKey k;
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if(keys.find(key, k))
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{
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{
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Uint8 * keystate = SDL_GetKeyState(0);
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return keystate[(unsigned)k] == 1;
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return keystate[(unsigned)k] == 1;
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}
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return false;
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return false;
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}
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void Keyboard::setKeyRepeat(int delay, int interval) const
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@@ -58,7 +58,7 @@ namespace sdl
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SDL_GetKeyRepeat(&delay, &interval);
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return delay;
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}
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int Keyboard::getKeyRepeatInterval() const
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{
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int delay, interval = 0;
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@@ -66,7 +66,7 @@ namespace sdl
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return interval;
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}
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EnumMap<Keyboard::Key, SDLKey, Keyboard::KEY_MAX_ENUM>::Entry Keyboard::keyEntries[] =
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EnumMap<Keyboard::Key, SDLKey, Keyboard::KEY_MAX_ENUM>::Entry Keyboard::keyEntries[] =
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{
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{ Keyboard::KEY_BACKSPACE, SDLK_BACKSPACE},
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{ Keyboard::KEY_TAB, SDLK_TAB},
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