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ParticleSystem:setSizes no longer resets size variation to 0 (issue #640)
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@@ -365,7 +365,7 @@ int w_ParticleSystem_setSizes(lua_State *L)
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for (size_t i = 0; i < nSizes; ++i)
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sizes[i] = luax_checkfloat(L, 1 + i + 1);
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t->setSize(sizes);
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t->setSizes(sizes);
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}
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return 0;
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}
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@@ -373,7 +373,7 @@ int w_ParticleSystem_setSizes(lua_State *L)
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int w_ParticleSystem_getSizes(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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const std::vector<float> &sizes = t->getSize();
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const std::vector<float> &sizes = t->getSizes();
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for (size_t i = 0; i < sizes.size(); i++)
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lua_pushnumber(L, sizes[i]);
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