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ParticleSystem:setSizes no longer resets size variation to 0 (issue #640)
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@@ -578,13 +578,12 @@ void ParticleSystem::setSize(float size)
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sizes[0] = size;
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}
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void ParticleSystem::setSize(const std::vector<float> &newSizes, float variation)
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void ParticleSystem::setSizes(const std::vector<float> &newSizes)
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{
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sizes = newSizes;
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sizeVariation = variation;
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}
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const std::vector<float> &ParticleSystem::getSize() const
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const std::vector<float> &ParticleSystem::getSizes() const
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{
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return sizes;
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}
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