ParticleSystem:setSizes no longer resets size variation to 0 (issue #640)

This commit is contained in:
Alex Szpakowski
2013-07-09 07:38:44 -03:00
parent ebd0896907
commit da7bc06976
3 changed files with 8 additions and 10 deletions
@@ -578,13 +578,12 @@ void ParticleSystem::setSize(float size)
sizes[0] = size;
}
void ParticleSystem::setSize(const std::vector<float> &newSizes, float variation)
void ParticleSystem::setSizes(const std::vector<float> &newSizes)
{
sizes = newSizes;
sizeVariation = variation;
}
const std::vector<float> &ParticleSystem::getSize() const
const std::vector<float> &ParticleSystem::getSizes() const
{
return sizes;
}