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metal: more work on shader uniforms
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@@ -81,7 +81,7 @@ public:
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void sendBuffers(const UniformInfo *info, love::graphics::Buffer **buffers, int count) override;
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bool hasUniform(const std::string &name) const override;
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ptrdiff_t getHandle() const override { return 0; }
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void setVideoTextures(love::graphics::Texture *ytexture, love::graphics::Texture *cbtexture, love::graphics::Texture *crtexture) override {}
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void setVideoTextures(love::graphics::Texture *ytexture, love::graphics::Texture *cbtexture, love::graphics::Texture *crtexture) override;
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id<MTLRenderPipelineState> getCachedRenderPipeline(const RenderPipelineKey &key);
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