metal: more work on shader uniforms

This commit is contained in:
Alex Szpakowski
2021-03-27 17:37:53 -03:00
parent 5f888be64a
commit da6fd95a64
3 changed files with 24 additions and 15 deletions
+1 -1
View File
@@ -81,7 +81,7 @@ public:
void sendBuffers(const UniformInfo *info, love::graphics::Buffer **buffers, int count) override;
bool hasUniform(const std::string &name) const override;
ptrdiff_t getHandle() const override { return 0; }
void setVideoTextures(love::graphics::Texture *ytexture, love::graphics::Texture *cbtexture, love::graphics::Texture *crtexture) override {}
void setVideoTextures(love::graphics::Texture *ytexture, love::graphics::Texture *cbtexture, love::graphics::Texture *crtexture) override;
id<MTLRenderPipelineState> getCachedRenderPipeline(const RenderPipelineKey &key);