diff --git a/src/modules/graphics/opengl/Graphics.cpp b/src/modules/graphics/opengl/Graphics.cpp index 205bdad2e..bed37fb2e 100644 --- a/src/modules/graphics/opengl/Graphics.cpp +++ b/src/modules/graphics/opengl/Graphics.cpp @@ -742,11 +742,10 @@ void Graphics::printf(const char *str, float x, float y, float wrap, AlignMode a void Graphics::point(float x, float y) { - glDisable(GL_TEXTURE_2D); + bindTexture(0); glBegin(GL_POINTS); glVertex2f(x, y); glEnd(); - glEnable(GL_TEXTURE_2D); } // Calculate line boundary points u1 and u2. Sketch: @@ -940,7 +939,7 @@ void Graphics::polyline(const float *coords, size_t count) // end get line vertex boundaries // draw the core line - glDisable(GL_TEXTURE_2D); + bindTexture(0); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, (const GLvoid *)vertices); glDrawArrays(GL_TRIANGLE_STRIP, 0, count); @@ -950,7 +949,6 @@ void Graphics::polyline(const float *coords, size_t count) draw_overdraw(overdraw, count, pixel_size, looping); glDisableClientState(GL_VERTEX_ARRAY); - glEnable(GL_TEXTURE_2D); // cleanup delete[] vertices; @@ -1034,12 +1032,11 @@ void Graphics::arc(DrawMode mode, float x, float y, float radius, float angle1, } else { - glDisable(GL_TEXTURE_2D); + bindTexture(0); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, (const GLvoid *) coords); glDrawArrays(GL_TRIANGLE_FAN, 0, points + 2); glDisableClientState(GL_VERTEX_ARRAY); - glEnable(GL_TEXTURE_2D); } delete[] coords; @@ -1058,12 +1055,11 @@ void Graphics::polygon(DrawMode mode, const float *coords, size_t count) } else { - glDisable(GL_TEXTURE_2D); + bindTexture(0); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, (const GLvoid *)coords); glDrawArrays(GL_POLYGON, 0, count/2-1); // opengl will close the polygon for us glDisableClientState(GL_VERTEX_ARRAY); - glEnable(GL_TEXTURE_2D); } }