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World:rayCastAny and rayCastClosest also return the fixture they hit.
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@@ -242,7 +242,7 @@ float World::RayCastCallback::ReportFixture(b2Fixture *fixture, const b2Vec2 &po
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}
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World::RayCastOneCallback::RayCastOneCallback(uint16 categoryMask, bool any)
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: hit(false)
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: hitFixture(nullptr)
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, hitPoint()
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, hitNormal()
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, hitFraction(1.0f)
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@@ -256,7 +256,7 @@ float World::RayCastOneCallback::ReportFixture(b2Fixture *fixture, const b2Vec2
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if (categoryMask != 0xFFFF && (categoryMask & fixture->GetFilterData().categoryBits) == 0)
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return -1;
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hit = true;
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hitFixture = fixture;
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hitPoint = point;
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hitNormal = normal;
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hitFraction = fraction;
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@@ -652,8 +652,13 @@ int World::rayCastAny(lua_State *L)
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b2Vec2 v2 = Physics::scaleDown(b2Vec2(x2, y2));
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RayCastOneCallback raycast(categoryMaskBits, true);
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world->RayCast(&raycast, v1, v2);
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if (raycast.hit)
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if (raycast.hitFixture)
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{
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Fixture *f = (Fixture *)(raycast.hitFixture->GetUserData().pointer);
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if (f == nullptr)
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return luaL_error(L, "A fixture has escaped Memoizer!");
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luax_pushtype(L, f);
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b2Vec2 hitPoint = Physics::scaleUp(raycast.hitPoint);
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lua_pushnumber(L, hitPoint.x);
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lua_pushnumber(L, hitPoint.y);
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@@ -676,8 +681,13 @@ int World::rayCastClosest(lua_State *L)
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b2Vec2 v2 = Physics::scaleDown(b2Vec2(x2, y2));
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RayCastOneCallback raycast(categoryMaskBits, false);
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world->RayCast(&raycast, v1, v2);
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if (raycast.hit)
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if (raycast.hitFixture)
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{
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Fixture *f = (Fixture *)(raycast.hitFixture->GetUserData().pointer);
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if (f == nullptr)
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return luaL_error(L, "A fixture has escaped Memoizer!");
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luax_pushtype(L, f);
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b2Vec2 hitPoint = Physics::scaleUp(raycast.hitPoint);
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lua_pushnumber(L, hitPoint.x);
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lua_pushnumber(L, hitPoint.y);
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@@ -136,7 +136,7 @@ public:
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virtual ~RayCastOneCallback() {};
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float ReportFixture(b2Fixture* fixture, const b2Vec2& point, const b2Vec2& normal, float fraction) override;
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bool hit;
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b2Fixture *hitFixture;
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b2Vec2 hitPoint;
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b2Vec2 hitNormal;
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float hitFraction;
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