Error for misspelled / invalid window attributes in love.window.setMode (resolves issue #736)

This commit is contained in:
Alex Szpakowski
2013-10-20 13:17:57 -03:00
parent 249dad3cae
commit d9da19d665
8 changed files with 155 additions and 90 deletions
+27 -5
View File
@@ -37,12 +37,28 @@ namespace window
// Forward-declared so it can be used in the class methods. We can't define the
// whole thing here because it uses the Window::Type enum.
struct WindowFlags;
struct WindowAttributes;
class Window : public Module
{
public:
// Types of window attributes.
enum Attribute
{
ATTRIB_FULLSCREEN,
ATTRIB_FULLSCREEN_TYPE,
ATTRIB_VSYNC,
ATTRIB_FSAA,
ATTRIB_RESIZABLE,
ATTRIB_MIN_WIDTH,
ATTRIB_MIN_HEIGHT,
ATTRIB_BORDERLESS,
ATTRIB_CENTERED,
ATTRIB_DISPLAY,
ATTRIB_MAX_ENUM
};
enum FullscreenType
{
FULLSCREEN_TYPE_NORMAL,
@@ -58,8 +74,8 @@ public:
virtual ~Window();
virtual bool setWindow(int width = 800, int height = 600, WindowFlags *flags = 0) = 0;
virtual void getWindow(int &width, int &height, WindowFlags &flags) = 0;
virtual bool setWindow(int width = 800, int height = 600, WindowAttributes *attribs = 0) = 0;
virtual void getWindow(int &width, int &height, WindowAttributes &attribs) = 0;
virtual bool setFullscreen(bool fullscreen, FullscreenType fstype) = 0;
virtual bool setFullscreen(bool fullscreen) = 0;
@@ -103,6 +119,9 @@ public:
//virtual static Window *getSingleton() = 0;
// No virtual statics, of course, but you are supposed to implement these statics.
static bool getConstant(const char *in, Attribute &out);
static bool getConstant(Attribute in, const char *&out);
static bool getConstant(const char *in, FullscreenType &out);
static bool getConstant(FullscreenType in, const char *&out);
@@ -112,14 +131,17 @@ protected:
private:
static StringMap<Attribute, ATTRIB_MAX_ENUM>::Entry attributeEntries[];
static StringMap<Attribute, ATTRIB_MAX_ENUM> attributes;
static StringMap<FullscreenType, FULLSCREEN_TYPE_MAX_ENUM>::Entry fullscreenTypeEntries[];
static StringMap<FullscreenType, FULLSCREEN_TYPE_MAX_ENUM> fullscreenTypes;
}; // Window
struct WindowFlags
struct WindowAttributes
{
WindowFlags();
WindowAttributes();
bool fullscreen; // = false
Window::FullscreenType fstype; // = FULLSCREEN_TYPE_NORMAL
bool vsync; // = true