love.graphics internal Buffer objects are no longer OpenGL-specific.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2017-01-28 19:26:57 -04:00
parent 470098b7e6
commit d990044288
27 changed files with 594 additions and 532 deletions
+8 -78
View File
@@ -19,17 +19,11 @@
**/
//LOVE
#include "common/config.h"
#include "ParticleSystem.h"
#include "graphics/Graphics.h"
#include "OpenGL.h"
// STD
#include <algorithm>
#include <cmath>
#include <cstdlib>
namespace love
{
namespace graphics
@@ -37,32 +31,18 @@ namespace graphics
namespace opengl
{
ParticleSystem::ParticleSystem(Texture *texture, uint32 size)
: love::graphics::ParticleSystem(texture, size)
, buffer(nullptr)
, quadIndices(size)
ParticleSystem::ParticleSystem(Graphics *gfx, Texture *texture, uint32 size)
: love::graphics::ParticleSystem(gfx, texture, size)
{
createVertices(size);
}
ParticleSystem::ParticleSystem(const ParticleSystem &p)
: love::graphics::ParticleSystem(p)
, quadIndices(p.quadIndices)
{
createVertices(maxParticles);
}
ParticleSystem::~ParticleSystem()
{
delete buffer;
}
void ParticleSystem::createVertices(size_t numparticles)
{
size_t size = sizeof(Vertex) * numparticles * 4;
GLBuffer *newbuffer = new GLBuffer(size, nullptr, BUFFER_VERTEX, vertex::USAGE_STREAM, 0);
delete buffer;
buffer = newbuffer;
}
ParticleSystem *ParticleSystem::clone()
@@ -70,78 +50,28 @@ ParticleSystem *ParticleSystem::clone()
return new ParticleSystem(*this);
}
void ParticleSystem::setBufferSize(uint32 size)
{
love::graphics::ParticleSystem::setBufferSize(size);
quadIndices = QuadIndices(size);
createVertices(size);
}
void ParticleSystem::draw(Graphics *gfx, const Matrix4 &m)
{
uint32 pCount = getCount();
if (pCount == 0 || texture.get() == nullptr || pMem == nullptr || buffer == nullptr)
if (!prepareDraw(gfx, m))
return;
gfx->flushStreamDraws();
OpenGL::TempDebugGroup debuggroup("ParticleSystem draw");
Graphics::TempTransform transform(gfx, m);
const Vertex *textureVerts = texture->getVertices();
Vertex *pVerts = (Vertex *) buffer->map();
Particle *p = pHead;
bool useQuads = !quads.empty();
Matrix3 t;
// set the vertex data for each particle (transformation, texcoords, color)
while (p)
{
if (useQuads)
textureVerts = quads[p->quadIndex]->getVertices();
// particle vertices are image vertices transformed by particle info
t.setTransformation(p->position.x, p->position.y, p->angle, p->size, p->size, offset.x, offset.y, 0.0f, 0.0f);
t.transform(pVerts, textureVerts, 4);
// Particle colors are stored as floats (0-1) but vertex colors are
// unsigned bytes (0-255).
Color c = toColor(p->color);
// set the texture coordinate and color data for particle vertices
for (int v = 0; v < 4; v++)
{
pVerts[v].s = textureVerts[v].s;
pVerts[v].t = textureVerts[v].t;
pVerts[v].color = c;
}
pVerts += 4;
p = p->next;
}
buffer->unmap();
gl.bindTextureToUnit(texture, 0, false);
gl.prepareDraw();
gl.useVertexAttribArrays(ATTRIBFLAG_POS | ATTRIBFLAG_TEXCOORD | ATTRIBFLAG_COLOR);
buffer->bind();
gl.bindBuffer(BUFFER_VERTEX, (GLuint) buffer->getHandle());
glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Vertex), BUFFER_OFFSET(offsetof(Vertex, color.r)));
glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), BUFFER_OFFSET(offsetof(Vertex, x)));
glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), BUFFER_OFFSET(offsetof(Vertex, s)));
GLsizei count = (GLsizei) quadIndices.getIndexCount(pCount);
GLenum gltype = quadIndices.getType();
GLsizei count = (GLsizei) quadIndices.getIndexCount(getCount());
GLenum gltype = OpenGL::getGLIndexDataType(quadIndices.getType());
quadIndices.getBuffer()->bind();
gl.drawElements(GL_TRIANGLES, count, gltype, quadIndices.getPointer(0));
gl.bindBuffer(BUFFER_INDEX, (GLuint) quadIndices.getBuffer()->getHandle());
gl.drawElements(GL_TRIANGLES, count, gltype, BUFFER_OFFSET(0));
}
} // opengl