love.graphics internal Buffer objects are no longer OpenGL-specific.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2017-01-28 19:26:57 -04:00
parent 470098b7e6
commit d990044288
27 changed files with 594 additions and 532 deletions
+227
View File
@@ -0,0 +1,227 @@
/**
* Copyright (c) 2006-2017 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Buffer.h"
#include "common/Exception.h"
#include "graphics/vertex.h"
#include <cstdlib>
#include <cstring>
#include <algorithm>
#include <limits>
namespace love
{
namespace graphics
{
namespace opengl
{
Buffer::Buffer(size_t size, const void *data, BufferType type, vertex::Usage usage, uint32 mapflags)
: love::graphics::Buffer(size, type, usage, mapflags)
, vbo(0)
, memory_map(nullptr)
, modified_offset(0)
, modified_size(0)
{
target = OpenGL::getGLBufferType(type);
try
{
memory_map = new char[size];
}
catch (std::bad_alloc &)
{
throw love::Exception("Out of memory.");
}
if (data != nullptr)
memcpy(memory_map, data, size);
if (!load(data != nullptr))
{
delete[] memory_map;
throw love::Exception("Could not load vertex buffer (out of VRAM?)");
}
}
Buffer::~Buffer()
{
if (vbo != 0)
unload();
delete[] memory_map;
}
void *Buffer::map()
{
if (is_mapped)
return memory_map;
is_mapped = true;
modified_offset = 0;
modified_size = 0;
return memory_map;
}
void Buffer::unmapStatic(size_t offset, size_t size)
{
if (size == 0)
return;
// Upload the mapped data to the buffer.
gl.bindBuffer(type, vbo);
glBufferSubData(target, (GLintptr) offset, (GLsizeiptr) size, memory_map + offset);
}
void Buffer::unmapStream()
{
GLenum glusage = OpenGL::getGLBufferUsage(getUsage());
// "orphan" current buffer to avoid implicit synchronisation on the GPU:
// http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-AsynchronousBufferTransfers.pdf
gl.bindBuffer(type, vbo);
glBufferData(target, (GLsizeiptr) getSize(), nullptr, glusage);
glBufferData(target, (GLsizeiptr) getSize(), memory_map, glusage);
}
void Buffer::unmap()
{
if (!is_mapped)
return;
if ((map_flags & MAP_EXPLICIT_RANGE_MODIFY) != 0)
{
modified_offset = std::min(modified_offset, getSize() - 1);
modified_size = std::min(modified_size, getSize() - modified_offset);
}
else
{
modified_offset = 0;
modified_size = getSize();
}
if (modified_size > 0)
{
switch (getUsage())
{
case vertex::USAGE_STATIC:
unmapStatic(modified_offset, modified_size);
break;
case vertex::USAGE_STREAM:
unmapStream();
break;
case vertex::USAGE_DYNAMIC:
default:
// It's probably more efficient to treat it like a streaming buffer if
// at least a third of its contents have been modified during the map().
if (modified_size >= getSize() / 3)
unmapStream();
else
unmapStatic(modified_offset, modified_size);
break;
}
}
modified_offset = 0;
modified_size = 0;
is_mapped = false;
}
void Buffer::setMappedRangeModified(size_t offset, size_t modifiedsize)
{
if (!is_mapped || !(map_flags & MAP_EXPLICIT_RANGE_MODIFY))
return;
// We're being conservative right now by internally marking the whole range
// from the start of section a to the end of section b as modified if both
// a and b are marked as modified.
size_t old_range_end = modified_offset + modified_size;
modified_offset = std::min(modified_offset, offset);
size_t new_range_end = std::max(offset + modifiedsize, old_range_end);
modified_size = new_range_end - modified_offset;
}
void Buffer::fill(size_t offset, size_t size, const void *data)
{
memcpy(memory_map + offset, data, size);
if (is_mapped)
setMappedRangeModified(offset, size);
else
{
gl.bindBuffer(type, vbo);
glBufferSubData(target, (GLintptr) offset, (GLsizeiptr) size, data);
}
}
ptrdiff_t Buffer::getHandle() const
{
return vbo;
}
void Buffer::copyTo(size_t offset, size_t size, love::graphics::Buffer *other, size_t otheroffset)
{
other->fill(otheroffset, size, memory_map + offset);
}
bool Buffer::loadVolatile()
{
return load(true);
}
void Buffer::unloadVolatile()
{
unload();
}
bool Buffer::load(bool restore)
{
glGenBuffers(1, &vbo);
gl.bindBuffer(type, vbo);
while (glGetError() != GL_NO_ERROR)
/* Clear the error buffer. */;
// Copy the old buffer only if 'restore' was requested.
const GLvoid *src = restore ? memory_map : nullptr;
// Note that if 'src' is '0', no data will be copied.
glBufferData(target, (GLsizeiptr) getSize(), src, OpenGL::getGLBufferUsage(getUsage()));
return (glGetError() == GL_NO_ERROR);
}
void Buffer::unload()
{
is_mapped = false;
gl.deleteBuffer(vbo);
vbo = 0;
}
} // opengl
} // graphics
} // love