love.graphics internal Buffer objects are no longer OpenGL-specific.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2017-01-28 19:26:57 -04:00
parent 470098b7e6
commit d990044288
27 changed files with 594 additions and 532 deletions
+177
View File
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/**
* Copyright (c) 2006-2017 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Buffer.h"
#include "Graphics.h"
#include "common/Exception.h"
namespace love
{
namespace graphics
{
Buffer::Buffer(size_t size, BufferType type, vertex::Usage usage, uint32 mapflags)
: size(size)
, type(type)
, usage(usage)
, map_flags(mapflags)
, is_mapped(false)
{
}
Buffer::~Buffer()
{
}
// QuadIndices
size_t QuadIndices::maxSize = 0;
size_t QuadIndices::elementSize = 0;
size_t QuadIndices::objectCount = 0;
Buffer *QuadIndices::indexBuffer = nullptr;
char *QuadIndices::indices = nullptr;
QuadIndices::QuadIndices(Graphics *gfx, size_t size)
: size(size)
{
// The upper limit is the maximum of uint32 divided by six (the number
// of indices per size) and divided by the size of uint32. This guarantees
// no overflows when calculating the array size in bytes.
if (size == 0 || size > ((uint32) -1) / 6 / sizeof(uint32))
throw love::Exception("Invalid number of quads.");
// Create a new / larger buffer if needed.
if (indexBuffer == nullptr || size > maxSize)
{
Buffer *newbuffer = nullptr;
char *newindices = nullptr;
// Depending on the size, a switch to int and more memory is needed.
IndexDataType targettype = getType(size);
size_t elemsize = vertex::getIndexDataSize(targettype);
size_t buffersize = elemsize * 6 * size;
try
{
newbuffer = gfx->newBuffer(buffersize, nullptr, BUFFER_INDEX, vertex::USAGE_STATIC, 0);
newindices = new char[buffersize];
}
catch (std::bad_alloc &)
{
delete newbuffer;
delete[] newindices;
throw love::Exception("Out of memory.");
}
// Allocation of the new Buffer succeeded.
// The old Buffer can now be deleted.
delete indexBuffer;
indexBuffer = newbuffer;
delete[] indices;
indices = newindices;
maxSize = size;
elementSize = elemsize;
switch (targettype)
{
case INDEX_UINT16:
fill<uint16>();
break;
case INDEX_UINT32:
fill<uint32>();
break;
case INDEX_MAX_ENUM:
break;
}
}
objectCount++;
}
QuadIndices::QuadIndices(const QuadIndices &other)
: size(other.size)
{
objectCount++;
}
QuadIndices &QuadIndices::operator = (const QuadIndices &other)
{
size = other.size;
return *this;
}
QuadIndices::~QuadIndices()
{
--objectCount;
// Delete the buffer if we were the last living QuadIndices object.
if (objectCount <= 0)
{
delete indexBuffer;
indexBuffer = nullptr;
delete[] indices;
indices = nullptr;
}
}
size_t QuadIndices::getSize() const
{
return size;
}
size_t QuadIndices::getIndexCount(size_t elements) const
{
return elements * 6;
}
IndexDataType QuadIndices::getType(size_t s) const
{
return vertex::getIndexDataTypeFromMax(s);
}
size_t QuadIndices::getElementSize()
{
return elementSize;
}
Buffer *QuadIndices::getBuffer() const
{
return indexBuffer;
}
const void *QuadIndices::getIndices(size_t offset) const
{
return indices + offset;
}
template <typename T>
void QuadIndices::fill()
{
vertex::fillIndices(vertex::TriangleIndexMode::QUADS, 0, maxSize * 4, (T *) indices);
indexBuffer->fill(0, indexBuffer->getSize(), indices);
}
} // graphics
} // love