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Make love::Type handle type names
TODO: Fix undefined behaviour in luax_register_type, you can't use a va_list after a reference type --HG-- branch : dynamiccore2
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@@ -41,7 +41,7 @@ namespace graphics
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namespace opengl
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{
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love::Type SpriteBatch::type(&Drawable::type);
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love::Type SpriteBatch::type("SpriteBatch", &Drawable::type);
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SpriteBatch::SpriteBatch(Texture *texture, int size, Mesh::Usage usage)
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: texture(texture)
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