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Renamed the internal 'Matrix' class to 'Matrix4'.
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@@ -854,7 +854,7 @@ void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, flo
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OpenGL::TempDebugGroup debuggroup("ParticleSystem draw");
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Matrix t(x, y, angle, sx, sy, ox, oy, kx, ky);
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Matrix4 t(x, y, angle, sx, sy, ox, oy, kx, ky);
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OpenGL::TempTransform transform(gl);
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transform.get() *= t;
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