Renamed the internal 'Matrix' class to 'Matrix4'.

This commit is contained in:
Alex Szpakowski
2015-06-26 19:34:05 -03:00
parent c3612acfde
commit d8fd1413d6
19 changed files with 79 additions and 81 deletions
+6 -6
View File
@@ -111,8 +111,8 @@ public:
struct
{
std::vector<Matrix> transform;
std::vector<Matrix> projection;
std::vector<Matrix4> transform;
std::vector<Matrix4> projection;
} matrices;
class TempTransform
@@ -130,7 +130,7 @@ public:
gl.popTransform();
}
Matrix &get()
Matrix4 &get()
{
return gl.getTransform();
}
@@ -191,7 +191,7 @@ public:
void pushTransform();
void popTransform();
Matrix &getTransform();
Matrix4 &getTransform();
/**
* Set up necessary state (LOVE-provided shader uniforms, etc.) for drawing.
@@ -382,8 +382,8 @@ private:
GLuint defaultTexture;
Matrix lastProjectionMatrix;
Matrix lastTransformMatrix;
Matrix4 lastProjectionMatrix;
Matrix4 lastTransformMatrix;
} state;